import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Moves - Fusion Bolt", () => { let phaserGame: Phaser.Game; let game: GameManager; const fusionBolt = MoveId.FUSION_BOLT; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .moveset([fusionBolt]) .startingLevel(1) .enemySpecies(SpeciesId.RESHIRAM) .enemyAbility(AbilityId.ROUGH_SKIN) .enemyMoveset(MoveId.SPLASH) .battleStyle("single") .startingWave(97) .criticalHits(false); }); it("should not make contact", async () => { await game.classicMode.startBattle([SpeciesId.ZEKROM]); const partyMember = game.scene.getPlayerPokemon()!; const initialHp = partyMember.hp; game.move.select(fusionBolt); await game.toNextTurn(); expect(initialHp - partyMember.hp).toBe(0); }); });