import { BattlerIndex } from "#enums/battler-index"; import { Stat } from "#app/enums/stat"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Moves - Doodle", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .moveset([MoveId.SPLASH, MoveId.DOODLE]) .ability(AbilityId.ADAPTABILITY) .battleStyle("single") .criticalHits(false) .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.SPLASH); }); it("should copy the opponent's ability in singles", async () => { await game.classicMode.startBattle([SpeciesId.FEEBAS]); game.move.select(MoveId.DOODLE); await game.phaseInterceptor.to("BerryPhase"); expect(game.scene.getPlayerPokemon()?.getAbility().id).toBe(AbilityId.BALL_FETCH); }); it("should copy the opponent's ability to itself and its ally in doubles", async () => { game.override.battleStyle("double"); await game.classicMode.startBattle([SpeciesId.FEEBAS, SpeciesId.MAGIKARP]); game.move.select(MoveId.DOODLE, 0, BattlerIndex.ENEMY); game.move.select(MoveId.SPLASH, 1); await game.phaseInterceptor.to("BerryPhase"); expect(game.scene.getPlayerField()[0].getAbility().id).toBe(AbilityId.BALL_FETCH); expect(game.scene.getPlayerField()[1].getAbility().id).toBe(AbilityId.BALL_FETCH); }); it("should activate post-summon abilities", async () => { game.override.battleStyle("double").enemyAbility(AbilityId.INTIMIDATE); await game.classicMode.startBattle([SpeciesId.FEEBAS, SpeciesId.MAGIKARP]); game.move.select(MoveId.DOODLE, 0, BattlerIndex.ENEMY); game.move.select(MoveId.SPLASH, 1); await game.phaseInterceptor.to("BerryPhase"); // Enemies should have been intimidated twice expect(game.scene.getEnemyPokemon()?.getStatStage(Stat.ATK)).toBe(-2); }); });