import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; import Phaser from "phaser"; import GameManager from "#test/testUtils/gameManager"; import { Stat } from "#enums/stat"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import { BattleType } from "#enums/battle-type"; describe("Abilities - Intimidate", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .battleStyle("single") .enemySpecies(SpeciesId.RATTATA) .enemyAbility(AbilityId.INTIMIDATE) .ability(AbilityId.INTIMIDATE) .moveset(MoveId.SPLASH) .enemyMoveset(MoveId.SPLASH); }); it("should lower all opponents' ATK by 1 stage on entry and switch", async () => { await game.classicMode.startBattle([SpeciesId.MIGHTYENA, SpeciesId.POOCHYENA]); const enemy = game.field.getEnemyPokemon(); expect(enemy.getStatStage(Stat.ATK)).toBe(-1); game.doSwitchPokemon(1); await game.toNextTurn(); expect(enemy.getStatStage(Stat.ATK)).toBe(-2); }); it("should lower ATK of all opponents in a double battle", async () => { game.override.battleStyle("double"); await game.classicMode.startBattle([SpeciesId.MIGHTYENA]); const [enemy1, enemy2] = game.scene.getEnemyField(); expect(enemy1.getStatStage(Stat.ATK)).toBe(-1); expect(enemy2.getStatStage(Stat.ATK)).toBe(-1); }); it("should not trigger on switching moves used by wild Pokemon", async () => { game.override.enemyMoveset(MoveId.VOLT_SWITCH).battleType(BattleType.WILD); await game.classicMode.startBattle([SpeciesId.MIGHTYENA]); const player = game.field.getPlayerPokemon(); expect(player.getStatStage(Stat.ATK)).toBe(-1); game.move.select(MoveId.SPLASH); await game.toNextTurn(); // doesn't lower attack due to not actually switching out expect(player.getStatStage(Stat.ATK)).toBe(-1); }); it("should trigger on moves that switch user/target out during trainer battles", async () => { game.override.battleType(BattleType.TRAINER).passiveAbility(AbilityId.NO_GUARD); await game.classicMode.startBattle([SpeciesId.MIGHTYENA]); const player = game.field.getPlayerPokemon(); expect(player.getStatStage(Stat.ATK)).toBe(-1); game.move.use(MoveId.SPLASH); await game.move.forceEnemyMove(MoveId.TELEPORT); await game.toNextTurn(); expect(player.getStatStage(Stat.ATK)).toBe(-2); game.move.use(MoveId.DRAGON_TAIL); await game.move.forceEnemyMove(MoveId.SPLASH); await game.toNextTurn(); expect(player.getStatStage(Stat.ATK)).toBe(-3); }); });