import { BattlerIndex } from "#enums/battler-index"; import { allAbilities } from "#app/data/data-lists"; import { StatusEffect } from "#app/enums/status-effect"; import GameManager from "#test/testUtils/gameManager"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; import { AbilityId } from "#enums/ability-id"; describe("Moves - Safeguard", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .battleStyle("single") .enemySpecies(SpeciesId.DRATINI) .enemyMoveset([MoveId.SAFEGUARD]) .enemyAbility(AbilityId.BALL_FETCH) .enemyLevel(5) .starterSpecies(SpeciesId.DRATINI) .moveset([MoveId.NUZZLE, MoveId.SPORE, MoveId.YAWN, MoveId.SPLASH]) .ability(AbilityId.UNNERVE); // Stop wild Pokemon from potentially eating Lum Berry }); it("protects from damaging moves with additional effects", async () => { await game.classicMode.startBattle(); const enemy = game.scene.getEnemyPokemon()!; game.move.select(MoveId.NUZZLE); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); await game.toNextTurn(); expect(enemy.status).toBeUndefined(); }); it("protects from status moves", async () => { await game.classicMode.startBattle(); const enemyPokemon = game.scene.getEnemyPokemon()!; game.move.select(MoveId.SPORE); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); await game.toNextTurn(); expect(enemyPokemon.status).toBeUndefined(); }); it("protects from confusion", async () => { game.override.moveset([MoveId.CONFUSE_RAY]); await game.classicMode.startBattle(); const enemyPokemon = game.scene.getEnemyPokemon()!; game.move.select(MoveId.CONFUSE_RAY); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); await game.toNextTurn(); expect(enemyPokemon.summonData.tags).toEqual([]); }); it("protects ally from status", async () => { game.override.battleStyle("double"); await game.classicMode.startBattle(); game.move.select(MoveId.SPORE, 0, BattlerIndex.ENEMY_2); game.move.select(MoveId.NUZZLE, 1, BattlerIndex.ENEMY_2); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY_2]); await game.phaseInterceptor.to("BerryPhase"); const enemyPokemon = game.scene.getEnemyField(); expect(enemyPokemon[0].status).toBeUndefined(); expect(enemyPokemon[1].status).toBeUndefined(); }); it("protects from Yawn", async () => { await game.classicMode.startBattle(); const enemyPokemon = game.scene.getEnemyPokemon()!; game.move.select(MoveId.YAWN); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); await game.toNextTurn(); expect(enemyPokemon.summonData.tags).toEqual([]); }); it("doesn't protect from already existing Yawn", async () => { await game.classicMode.startBattle(); const enemyPokemon = game.scene.getEnemyPokemon()!; game.move.select(MoveId.YAWN); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.toNextTurn(); game.move.select(MoveId.SPLASH); await game.toNextTurn(); expect(enemyPokemon.status?.effect).toBe(StatusEffect.SLEEP); }); it("doesn't protect from self-inflicted status from Rest or Flame Orb", async () => { game.override.enemyHeldItems([{ name: "FLAME_ORB" }]); await game.classicMode.startBattle(); const enemyPokemon = game.scene.getEnemyPokemon()!; enemyPokemon.hp = 1; game.move.select(MoveId.SPLASH); await game.move.forceEnemyMove(MoveId.SAFEGUARD); await game.toNextTurn(); expect(enemyPokemon.status?.effect).toBe(StatusEffect.BURN); enemyPokemon.resetStatus(); game.move.select(MoveId.SPLASH); await game.move.forceEnemyMove(MoveId.REST); await game.toNextTurn(); expect(enemyPokemon.status?.effect).toBe(StatusEffect.SLEEP); }); it("protects from ability-inflicted status", async () => { await game.classicMode.startBattle(); const player = game.field.getPlayerPokemon(); game.field.mockAbility(player, AbilityId.STATIC); vi.spyOn( allAbilities[AbilityId.STATIC].getAttrs("PostDefendContactApplyStatusEffectAbAttr")[0], "canApply", ).mockReturnValue(true); game.move.select(MoveId.SPLASH); await game.move.forceEnemyMove(MoveId.SAFEGUARD); await game.toNextTurn(); game.move.select(MoveId.SPLASH); await game.move.forceEnemyMove(MoveId.TACKLE); await game.toNextTurn(); const enemyPokemon = game.field.getEnemyPokemon(); expect(enemyPokemon.status).toBeUndefined(); }); });