import {afterEach, beforeAll, beforeEach, describe, expect, it, vi} from "vitest"; import GameManager from "#app/test/utils/gameManager"; import Phaser from "phaser"; import Overrides from "#app/overrides"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; describe("Test Battle Phase", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); const moveToUse = Moves.SPLASH; game.override .battleType("single") .startingWave(3); vi.spyOn(Overrides, "STARTER_SPECIES_OVERRIDE", "get").mockReturnValue(Species.MEWTWO); vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.RATTATA); vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.HYDRATION); vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.ZEN_MODE); vi.spyOn(Overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(2000); vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([moveToUse]); vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE,Moves.TACKLE,Moves.TACKLE,Moves.TACKLE]); }); it.skip("to next turn", async() => { await game.startBattle(); const turn = game.scene.currentBattle.turn; game.doAttack(0); await game.toNextTurn(); expect(game.scene.currentBattle.turn).toBeGreaterThan(turn); }, 20000); });