import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import { Stat } from "#enums/stat"; import { GameManager } from "#test/test-utils/game-manager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Moves - Clear Smog", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .battleStyle("single") .enemySpecies(SpeciesId.RATTATA) .enemyLevel(100) .enemyMoveset(MoveId.SWORDS_DANCE) .enemyAbility(AbilityId.BALL_FETCH) .startingLevel(100) .ability(AbilityId.BALL_FETCH); }); it("should clear stat changes of target", async () => { await game.classicMode.startBattle([SpeciesId.RATTATA]); const enemy = game.field.getEnemyPokemon(); expect(enemy).toHaveStatStage(Stat.ATK, 0); expect(enemy).toHaveStatStage(Stat.ACC, 0); game.move.use(MoveId.SAND_ATTACK); await game.toNextTurn(); expect(enemy).toHaveStatStage(Stat.ATK, 2); expect(enemy).toHaveStatStage(Stat.ACC, -1); game.move.use(MoveId.CLEAR_SMOG); await game.move.forceEnemyMove(MoveId.SPLASH); await game.toNextTurn(); expect(enemy).toHaveStatStage(Stat.ATK, 0); expect(enemy).toHaveStatStage(Stat.ACC, 0); }); });