import { BattlerIndex } from "#enums/battler-index"; import { isBetween, toDmgValue } from "#app/utils/common"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Abilities - Analytic", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .moveset([MoveId.SPLASH, MoveId.TACKLE]) .ability(AbilityId.ANALYTIC) .battleStyle("single") .criticalHits(false) .startingLevel(200) .enemyLevel(200) .enemySpecies(SpeciesId.SNORLAX) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.SPLASH); }); it("should increase damage if the user moves last", async () => { await game.classicMode.startBattle([SpeciesId.ARCEUS]); const enemy = game.scene.getEnemyPokemon()!; game.move.select(MoveId.TACKLE); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.toNextTurn(); const damage1 = enemy.getInverseHp(); enemy.hp = enemy.getMaxHp(); game.move.select(MoveId.TACKLE); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); await game.phaseInterceptor.to("BerryPhase"); expect(isBetween(enemy.getInverseHp(), toDmgValue(damage1 * 1.3) - 3, toDmgValue(damage1 * 1.3) + 3)).toBe(true); }); it("should increase damage only if the user moves last in doubles", async () => { game.override.battleStyle("double"); await game.classicMode.startBattle([SpeciesId.GENGAR, SpeciesId.SHUCKLE]); const [enemy] = game.scene.getEnemyField(); game.move.select(MoveId.TACKLE, 0, BattlerIndex.ENEMY); game.move.select(MoveId.SPLASH, 1); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]); await game.toNextTurn(); const damage1 = enemy.getInverseHp(); enemy.hp = enemy.getMaxHp(); game.move.select(MoveId.TACKLE, 0, BattlerIndex.ENEMY); game.move.select(MoveId.SPLASH, 1); await game.setTurnOrder([BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2, BattlerIndex.PLAYER]); await game.toNextTurn(); expect(isBetween(enemy.getInverseHp(), toDmgValue(damage1 * 1.3) - 3, toDmgValue(damage1 * 1.3) + 3)).toBe(true); enemy.hp = enemy.getMaxHp(); game.move.select(MoveId.TACKLE, 0, BattlerIndex.ENEMY); game.move.select(MoveId.SPLASH, 1); await game.setTurnOrder([BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.PLAYER, BattlerIndex.ENEMY_2]); await game.phaseInterceptor.to("BerryPhase"); expect(enemy.getInverseHp()).toBe(damage1); }); });