import { BattlerIndex } from "#enums/battler-index"; import { MoveResult } from "#enums/move-result"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Moves - Upper Hand", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .moveset(MoveId.UPPER_HAND) .ability(AbilityId.BALL_FETCH) .battleStyle("single") .criticalHits(false) .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.QUICK_ATTACK) .startingLevel(100) .enemyLevel(100); }); it("should flinch the opponent before they use a priority attack", async () => { await game.classicMode.startBattle([SpeciesId.FEEBAS]); const feebas = game.scene.getPlayerPokemon()!; const magikarp = game.scene.getEnemyPokemon()!; game.move.select(MoveId.UPPER_HAND); await game.phaseInterceptor.to("BerryPhase"); expect(feebas.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS); expect(magikarp.isFullHp()).toBeFalsy(); expect(feebas.isFullHp()).toBeTruthy(); }); it.each([ { descriptor: "non-priority attack", move: MoveId.TACKLE }, { descriptor: "status move", move: MoveId.BABY_DOLL_EYES }, ])("should fail when the opponent selects a $descriptor", async ({ move }) => { game.override.enemyMoveset(move); await game.classicMode.startBattle([SpeciesId.FEEBAS]); const feebas = game.scene.getPlayerPokemon()!; game.move.select(MoveId.UPPER_HAND); await game.phaseInterceptor.to("BerryPhase"); expect(feebas.getLastXMoves()[0].result).toBe(MoveResult.FAIL); }); it("should flinch the opponent before they use an attack boosted by Gale Wings", async () => { game.override.enemyAbility(AbilityId.GALE_WINGS).enemyMoveset(MoveId.GUST); await game.classicMode.startBattle([SpeciesId.FEEBAS]); const feebas = game.scene.getPlayerPokemon()!; const magikarp = game.scene.getEnemyPokemon()!; game.move.select(MoveId.UPPER_HAND); await game.phaseInterceptor.to("BerryPhase"); expect(feebas.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS); expect(magikarp.isFullHp()).toBeFalsy(); expect(feebas.isFullHp()).toBeTruthy(); }); it("should fail if the target has already moved", async () => { game.override.enemyMoveset(MoveId.FAKE_OUT).enemyAbility(AbilityId.SHEER_FORCE); await game.classicMode.startBattle([SpeciesId.FEEBAS]); const feebas = game.scene.getPlayerPokemon()!; game.move.select(MoveId.UPPER_HAND); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); await game.phaseInterceptor.to("BerryPhase"); expect(feebas.getLastXMoves()[0].result).toBe(MoveResult.FAIL); expect(feebas.isFullHp()).toBeFalsy(); }); });