import { BattlerIndex } from "#enums/battler-index"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import { Stat } from "#app/enums/stat"; import { AbilityId } from "#enums/ability-id"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, it, expect } from "vitest"; describe("Moves - Throat Chop", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .moveset(MoveId.GROWL) .battleStyle("single") .ability(AbilityId.BALL_FETCH) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.THROAT_CHOP) .enemySpecies(SpeciesId.MAGIKARP); }); it("prevents the target from using sound-based moves for two turns", async () => { await game.classicMode.startBattle([SpeciesId.MAGIKARP]); const enemy = game.scene.getEnemyPokemon()!; game.move.select(MoveId.GROWL); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); // First turn, move is interrupted await game.phaseInterceptor.to("TurnEndPhase"); expect(enemy.getStatStage(Stat.ATK)).toBe(0); // Second turn, struggle if no valid moves await game.toNextTurn(); game.move.select(MoveId.GROWL); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.phaseInterceptor.to("MoveEndPhase"); expect(enemy.isFullHp()).toBe(false); }); });