import { BattlerIndex } from "#enums/battler-index"; import { PokemonType } from "#enums/pokemon-type"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import { Stat } from "#app/enums/stat"; import { AbilityId } from "#enums/ability-id"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; describe("Moves - Tar Shot", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .battleStyle("single") .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.SPLASH) .enemySpecies(SpeciesId.TANGELA) .enemyLevel(1000) .moveset([MoveId.TAR_SHOT, MoveId.FIRE_PUNCH]) .criticalHits(false); }); it("lowers the target's Speed stat by one stage and doubles the effectiveness of Fire-type moves used on the target", async () => { await game.classicMode.startBattle([SpeciesId.PIKACHU]); const enemy = game.scene.getEnemyPokemon()!; vi.spyOn(enemy, "getMoveEffectiveness"); game.move.select(MoveId.TAR_SHOT); await game.phaseInterceptor.to("TurnEndPhase"); expect(enemy.getStatStage(Stat.SPD)).toBe(-1); await game.toNextTurn(); game.move.select(MoveId.FIRE_PUNCH); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.phaseInterceptor.to("MoveEndPhase"); expect(enemy.getMoveEffectiveness).toHaveReturnedWith(4); }); it("will not double the effectiveness of Fire-type moves used on a target that is already under the effect of Tar Shot (but may still lower its Speed)", async () => { await game.classicMode.startBattle([SpeciesId.PIKACHU]); const enemy = game.scene.getEnemyPokemon()!; vi.spyOn(enemy, "getMoveEffectiveness"); game.move.select(MoveId.TAR_SHOT); await game.phaseInterceptor.to("TurnEndPhase"); expect(enemy.getStatStage(Stat.SPD)).toBe(-1); await game.toNextTurn(); game.move.select(MoveId.TAR_SHOT); await game.phaseInterceptor.to("TurnEndPhase"); expect(enemy.getStatStage(Stat.SPD)).toBe(-2); await game.toNextTurn(); game.move.select(MoveId.FIRE_PUNCH); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.phaseInterceptor.to("MoveEndPhase"); expect(enemy.getMoveEffectiveness).toHaveReturnedWith(4); }); it("does not double the effectiveness of Fire-type moves against a Pokémon that is Terastallized", async () => { game.override.enemySpecies(SpeciesId.SPRIGATITO); await game.classicMode.startBattle([SpeciesId.PIKACHU]); const enemy = game.scene.getEnemyPokemon()!; enemy.teraType = PokemonType.GRASS; enemy.isTerastallized = true; vi.spyOn(enemy, "getMoveEffectiveness"); game.move.select(MoveId.TAR_SHOT); await game.phaseInterceptor.to("TurnEndPhase"); expect(enemy.getStatStage(Stat.SPD)).toBe(-1); await game.toNextTurn(); game.move.select(MoveId.FIRE_PUNCH); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.phaseInterceptor.to("MoveEndPhase"); expect(enemy.getMoveEffectiveness).toHaveReturnedWith(2); }); it("doubles the effectiveness of Fire-type moves against a Pokémon that is already under the effects of Tar Shot before it Terastallized", async () => { game.override.enemySpecies(SpeciesId.SPRIGATITO); await game.classicMode.startBattle([SpeciesId.PIKACHU]); const enemy = game.scene.getEnemyPokemon()!; vi.spyOn(enemy, "getMoveEffectiveness"); game.move.select(MoveId.TAR_SHOT); await game.phaseInterceptor.to("TurnEndPhase"); expect(enemy.getStatStage(Stat.SPD)).toBe(-1); await game.toNextTurn(); enemy.teraType = PokemonType.GRASS; enemy.isTerastallized = true; game.move.select(MoveId.FIRE_PUNCH); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.phaseInterceptor.to("MoveEndPhase"); expect(enemy.getMoveEffectiveness).toHaveReturnedWith(4); }); });