import { Stat } from "#enums/stat"; import GameManager from "#test/testUtils/gameManager"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; import { EnemyCommandPhase } from "#app/phases/enemy-command-phase"; import { TurnInitPhase } from "#app/phases/turn-init-phase"; describe("Moves - Tail whip", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); const moveToUse = MoveId.TAIL_WHIP; game.override .battleStyle("single") .enemySpecies(SpeciesId.RATTATA) .enemyAbility(AbilityId.INSOMNIA) .ability(AbilityId.INSOMNIA) .startingLevel(2000) .moveset([moveToUse]) .enemyMoveset(MoveId.SPLASH); }); it("should lower DEF stat stage by 1", async () => { const moveToUse = MoveId.TAIL_WHIP; await game.classicMode.startBattle([SpeciesId.MIGHTYENA, SpeciesId.MIGHTYENA]); const enemyPokemon = game.scene.getEnemyPokemon()!; expect(enemyPokemon.getStatStage(Stat.DEF)).toBe(0); game.move.select(moveToUse); await game.phaseInterceptor.runFrom(EnemyCommandPhase).to(TurnInitPhase); expect(enemyPokemon.getStatStage(Stat.DEF)).toBe(-1); }); });