import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; describe("Moves - Struggle", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .moveset([MoveId.SPLASH]) .ability(AbilityId.BALL_FETCH) .battleStyle("single") .criticalHits(false) .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.SPLASH); }); it("should not have its power boosted by adaptability or stab", async () => { game.override.moveset([MoveId.STRUGGLE]).ability(AbilityId.ADAPTABILITY); await game.classicMode.startBattle([SpeciesId.RATTATA]); const enemy = game.scene.getEnemyPokemon()!; game.move.select(MoveId.STRUGGLE); const stabSpy = vi.spyOn(enemy, "calculateStabMultiplier"); await game.phaseInterceptor.to("BerryPhase"); expect(stabSpy).toHaveReturnedWith(1); }); it("should ignore type effectiveness", async () => { game.override.moveset([MoveId.STRUGGLE]); await game.classicMode.startBattle([SpeciesId.GASTLY]); const enemy = game.scene.getEnemyPokemon()!; game.move.select(MoveId.STRUGGLE); const moveEffectivenessSpy = vi.spyOn(enemy, "getMoveEffectiveness"); await game.phaseInterceptor.to("BerryPhase"); expect(moveEffectivenessSpy).toHaveReturnedWith(1); }); });