import { Stat } from "#app/enums/stat"; import { StatusEffect } from "#app/enums/status-effect"; import { MoveResult } from "#enums/move-result"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Moves - Sleep Talk", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .moveset([MoveId.SPLASH, MoveId.SLEEP_TALK]) .statusEffect(StatusEffect.SLEEP) .ability(AbilityId.BALL_FETCH) .battleStyle("single") .criticalHits(false) .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.SPLASH) .enemyLevel(100); }); it("should fail when the user is not asleep", async () => { game.override.statusEffect(StatusEffect.NONE); await game.classicMode.startBattle([SpeciesId.FEEBAS]); game.move.select(MoveId.SLEEP_TALK); await game.toNextTurn(); expect(game.scene.getPlayerPokemon()!.getLastXMoves()[0].result).toBe(MoveResult.FAIL); }); it("should fail if the user has no valid moves", async () => { game.override.moveset([MoveId.SLEEP_TALK, MoveId.DIG, MoveId.METRONOME, MoveId.SOLAR_BEAM]); await game.classicMode.startBattle([SpeciesId.FEEBAS]); game.move.select(MoveId.SLEEP_TALK); await game.toNextTurn(); expect(game.scene.getPlayerPokemon()!.getLastXMoves()[0].result).toBe(MoveResult.FAIL); }); it("should call a random valid move if the user is asleep", async () => { game.override.moveset([MoveId.SLEEP_TALK, MoveId.DIG, MoveId.FLY, MoveId.SWORDS_DANCE]); // Dig and Fly are invalid moves, Swords Dance should always be called await game.classicMode.startBattle([SpeciesId.FEEBAS]); game.move.select(MoveId.SLEEP_TALK); await game.toNextTurn(); expect(game.scene.getPlayerPokemon()!.getStatStage(Stat.ATK)); }); it("should apply secondary effects of a move", async () => { game.override.moveset([MoveId.SLEEP_TALK, MoveId.DIG, MoveId.FLY, MoveId.WOOD_HAMMER]); // Dig and Fly are invalid moves, Wood Hammer should always be called await game.classicMode.startBattle(); game.move.select(MoveId.SLEEP_TALK); await game.toNextTurn(); expect(game.scene.getPlayerPokemon()!.isFullHp()).toBeFalsy(); // Wood Hammer recoil effect should be applied }); });