import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; import Phaser from "phaser"; import GameManager from "#test/testUtils/gameManager"; import { SpeciesId } from "#enums/species-id"; import { MoveId } from "#enums/move-id"; import { allMoves } from "#app/data/data-lists"; import type Move from "#app/data/moves/move"; describe("Moves - Retaliate", () => { let phaserGame: Phaser.Game; let game: GameManager; let retaliate: Move; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { retaliate = allMoves[MoveId.RETALIATE]; game = new GameManager(phaserGame); game.override .battleStyle("single") .enemySpecies(SpeciesId.SNORLAX) .enemyMoveset(MoveId.RETALIATE) .enemyLevel(100) .moveset([MoveId.RETALIATE, MoveId.SPLASH]) .startingLevel(80) .criticalHits(false); }); it("increases power if ally died previous turn", async () => { vi.spyOn(retaliate, "calculateBattlePower"); await game.classicMode.startBattle([SpeciesId.ABRA, SpeciesId.COBALION]); game.move.select(MoveId.RETALIATE); await game.phaseInterceptor.to("TurnEndPhase"); expect(retaliate.calculateBattlePower).toHaveLastReturnedWith(70); game.doSelectPartyPokemon(1); await game.toNextTurn(); game.move.select(MoveId.RETALIATE); await game.phaseInterceptor.to("MoveEffectPhase"); expect(retaliate.calculateBattlePower).toHaveReturnedWith(140); }); });