import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest"; import GameManager from "#test/testUtils/gameManager"; import { SpeciesId } from "#enums/species-id"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { Stat } from "#enums/stat"; import { BattlerIndex } from "#enums/battler-index"; import { MoveResult } from "#enums/move-result"; describe("Moves - Quick Guard", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .battleStyle("double") .moveset([MoveId.QUICK_GUARD, MoveId.SPLASH, MoveId.FOLLOW_ME]) .enemySpecies(SpeciesId.SNORLAX) .enemyMoveset([MoveId.QUICK_ATTACK]) .enemyAbility(AbilityId.INSOMNIA) .startingLevel(100) .enemyLevel(100); }); test("should protect the user and allies from priority moves", async () => { await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]); const playerPokemon = game.scene.getPlayerField(); game.move.select(MoveId.QUICK_GUARD); game.move.select(MoveId.SPLASH, 1); await game.phaseInterceptor.to("BerryPhase", false); playerPokemon.forEach(p => expect(p.hp).toBe(p.getMaxHp())); }); test("should protect the user and allies from Prankster-boosted moves", async () => { game.override.enemyAbility(AbilityId.PRANKSTER).enemyMoveset([MoveId.GROWL]); await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]); const playerPokemon = game.scene.getPlayerField(); game.move.select(MoveId.QUICK_GUARD); game.move.select(MoveId.SPLASH, 1); await game.phaseInterceptor.to("BerryPhase", false); playerPokemon.forEach(p => expect(p.getStatStage(Stat.ATK)).toBe(0)); }); test("should stop subsequent hits of a multi-hit priority move", async () => { game.override.enemyMoveset([MoveId.WATER_SHURIKEN]); await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]); const playerPokemon = game.scene.getPlayerField(); const enemyPokemon = game.scene.getEnemyField(); game.move.select(MoveId.QUICK_GUARD); game.move.select(MoveId.FOLLOW_ME, 1); await game.phaseInterceptor.to("BerryPhase", false); playerPokemon.forEach(p => expect(p.hp).toBe(p.getMaxHp())); enemyPokemon.forEach(p => expect(p.turnData.hitCount).toBe(1)); }); test("should fail if the user is the last to move in the turn", async () => { game.override.battleStyle("single").enemyMoveset([MoveId.QUICK_GUARD]); await game.classicMode.startBattle([SpeciesId.CHARIZARD]); const playerPokemon = game.scene.getPlayerPokemon()!; const enemyPokemon = game.scene.getEnemyPokemon()!; game.move.select(MoveId.QUICK_GUARD); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); await game.phaseInterceptor.to("BerryPhase", false); expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS); expect(playerPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL); }); });