import { BattlerIndex } from "#enums/battler-index"; import { MoveResult } from "#enums/move-result"; import { BerryPhase } from "#app/phases/berry-phase"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import { PokemonType } from "#enums/pokemon-type"; import { StatusEffect } from "#enums/status-effect"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Moves - Powder", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .battleStyle("single") .enemySpecies(SpeciesId.SNORLAX) .enemyLevel(100) .enemyMoveset(MoveId.EMBER) .enemyAbility(AbilityId.INSOMNIA) .startingLevel(100) .moveset([MoveId.POWDER, MoveId.SPLASH, MoveId.FIERY_DANCE, MoveId.ROAR]); }); it("should cancel the target's Fire-type move, damage the target, and still consume the target's PP", async () => { // Cannot use enemy moveset override for this test, since it interferes with checking PP game.override.enemyMoveset([]); await game.classicMode.startBattle([SpeciesId.CHARIZARD]); const enemyPokemon = game.scene.getEnemyPokemon()!; game.move.changeMoveset(enemyPokemon, MoveId.EMBER); game.move.select(MoveId.POWDER); await game.phaseInterceptor.to(BerryPhase, false); expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL); expect(enemyPokemon.hp).toBe(Math.ceil((3 * enemyPokemon.getMaxHp()) / 4)); expect(enemyPokemon.moveset[0].ppUsed).toBe(1); await game.toNextTurn(); game.move.select(MoveId.SPLASH); await game.phaseInterceptor.to(BerryPhase, false); expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS); expect(enemyPokemon.hp).toBe(Math.ceil((3 * enemyPokemon.getMaxHp()) / 4)); expect(enemyPokemon.moveset[0].ppUsed).toBe(2); }); it("should have no effect against Grass-type Pokemon", async () => { game.override.enemySpecies(SpeciesId.AMOONGUSS); await game.classicMode.startBattle([SpeciesId.CHARIZARD]); const enemyPokemon = game.scene.getEnemyPokemon()!; game.move.select(MoveId.POWDER); await game.phaseInterceptor.to(BerryPhase, false); expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS); expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp()); }); it("should have no effect against Pokemon with Overcoat", async () => { game.override.enemyAbility(AbilityId.OVERCOAT); await game.classicMode.startBattle([SpeciesId.CHARIZARD]); const enemyPokemon = game.scene.getEnemyPokemon()!; game.move.select(MoveId.POWDER); await game.phaseInterceptor.to(BerryPhase, false); expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS); expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp()); }); it("should not damage the target if the target has Magic Guard", async () => { game.override.enemyAbility(AbilityId.MAGIC_GUARD); await game.classicMode.startBattle([SpeciesId.CHARIZARD]); const enemyPokemon = game.scene.getEnemyPokemon()!; game.move.select(MoveId.POWDER); await game.phaseInterceptor.to(BerryPhase, false); expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL); expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp()); }); it("should not damage the target if Primordial Sea is active", async () => { game.override.enemyAbility(AbilityId.PRIMORDIAL_SEA); await game.classicMode.startBattle([SpeciesId.CHARIZARD]); const enemyPokemon = game.scene.getEnemyPokemon()!; game.move.select(MoveId.POWDER); await game.phaseInterceptor.to(BerryPhase, false); expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL); expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp()); }); it("should not prevent the target from thawing out with Flame Wheel", async () => { game.override.enemyMoveset(MoveId.FLAME_WHEEL).enemyStatusEffect(StatusEffect.FREEZE); await game.classicMode.startBattle([SpeciesId.CHARIZARD]); const enemyPokemon = game.scene.getEnemyPokemon()!; game.move.select(MoveId.POWDER); await game.phaseInterceptor.to(BerryPhase, false); expect(enemyPokemon.status?.effect).not.toBe(StatusEffect.FREEZE); expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL); expect(enemyPokemon.hp).toBe(Math.ceil((3 * enemyPokemon.getMaxHp()) / 4)); }); it("should not allow a target with Protean to change to Fire type", async () => { game.override.enemyAbility(AbilityId.PROTEAN); await game.classicMode.startBattle([SpeciesId.CHARIZARD]); const enemyPokemon = game.scene.getEnemyPokemon()!; game.move.select(MoveId.POWDER); await game.phaseInterceptor.to(BerryPhase, false); expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL); expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp()); expect(enemyPokemon.summonData.types).not.toBe(PokemonType.FIRE); }); it("should cancel Fire-type moves generated by the target's Dancer ability", async () => { game.override.battleStyle("double").enemySpecies(SpeciesId.BLASTOISE).enemyAbility(AbilityId.DANCER); await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.CHARIZARD]); const playerPokemon = game.scene.getPlayerPokemon()!; const enemyPokemon = game.scene.getEnemyPokemon()!; // Turn 1: Roar away 1 opponent game.move.select(MoveId.ROAR, 0, BattlerIndex.ENEMY_2); game.move.select(MoveId.SPLASH, 1); await game.toNextTurn(); // Turn 2: Enemy should activate Powder twice: From using Ember, and from copying Fiery Dance via Dancer playerPokemon.hp = playerPokemon.getMaxHp(); game.move.select(MoveId.FIERY_DANCE, 0, BattlerIndex.ENEMY); game.move.select(MoveId.POWDER, 1, BattlerIndex.ENEMY); await game.phaseInterceptor.to("MoveEffectPhase"); const enemyStartingHp = enemyPokemon.hp; await game.toEndOfTurn(); // player should not take damage expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL); expect(playerPokemon.hp).toBe(playerPokemon.getMaxHp()); // enemy should have taken damage from player's Fiery Dance + 2 Powder procs expect(enemyPokemon.hp).toBe( enemyStartingHp - playerPokemon.turnData.totalDamageDealt - 2 * Math.floor(enemyPokemon.getMaxHp() / 4), ); }); it("should cancel Fiery Dance and prevent it from triggering Dancer", async () => { game.override.ability(AbilityId.DANCER).enemyMoveset(MoveId.FIERY_DANCE); await game.classicMode.startBattle([SpeciesId.CHARIZARD]); const playerPokemon = game.scene.getPlayerPokemon()!; const enemyPokemon = game.scene.getEnemyPokemon()!; game.move.select(MoveId.POWDER); await game.phaseInterceptor.to(BerryPhase, false); expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL); expect(enemyPokemon.hp).toBe(Math.ceil((3 * enemyPokemon.getMaxHp()) / 4)); expect(playerPokemon.getLastXMoves()[0].move).toBe(MoveId.POWDER); }); it("should cancel Revelation Dance if it becomes a Fire-type move", async () => { game.override.enemySpecies(SpeciesId.CHARIZARD).enemyMoveset(MoveId.REVELATION_DANCE); await game.classicMode.startBattle([SpeciesId.CHARIZARD]); const enemyPokemon = game.scene.getEnemyPokemon()!; game.move.select(MoveId.POWDER); await game.phaseInterceptor.to(BerryPhase, false); expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL); expect(enemyPokemon.hp).toBe(Math.ceil((3 * enemyPokemon.getMaxHp()) / 4)); }); it("should cancel Shell Trap and damage the target, even if the move would fail", async () => { game.override.enemyMoveset(MoveId.SHELL_TRAP); await game.classicMode.startBattle([SpeciesId.CHARIZARD]); const enemyPokemon = game.scene.getEnemyPokemon()!; game.move.select(MoveId.POWDER); await game.phaseInterceptor.to(BerryPhase, false); expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL); expect(enemyPokemon.hp).toBe(Math.ceil((3 * enemyPokemon.getMaxHp()) / 4)); }); it("should cancel Grass Pledge if used after ally's Fire Pledge", async () => { game.override.enemyMoveset([MoveId.FIRE_PLEDGE, MoveId.GRASS_PLEDGE]).battleStyle("double"); await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.CHARIZARD]); const enemyPokemon = game.scene.getEnemyPokemon()!; game.move.select(MoveId.POWDER, 0, BattlerIndex.ENEMY); game.move.select(MoveId.SPLASH, 1); await game.move.selectEnemyMove(MoveId.GRASS_PLEDGE, BattlerIndex.PLAYER); await game.move.selectEnemyMove(MoveId.FIRE_PLEDGE, BattlerIndex.PLAYER); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY_2, BattlerIndex.ENEMY]); await game.phaseInterceptor.to(BerryPhase, false); expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL); expect(enemyPokemon.hp).toBe(Math.ceil((3 * enemyPokemon.getMaxHp()) / 4)); }); it("should cancel Fire Pledge if used before ally's Water Pledge", async () => { game.override.enemyMoveset([MoveId.FIRE_PLEDGE, MoveId.WATER_PLEDGE]).battleStyle("double"); await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.CHARIZARD]); const enemyPokemon = game.scene.getEnemyPokemon()!; game.move.select(MoveId.POWDER, 0, BattlerIndex.ENEMY); game.move.select(MoveId.SPLASH, 1); await game.move.selectEnemyMove(MoveId.FIRE_PLEDGE, BattlerIndex.PLAYER); await game.move.selectEnemyMove(MoveId.WATER_PLEDGE, BattlerIndex.PLAYER); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]); await game.phaseInterceptor.to(BerryPhase, false); expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL); expect(enemyPokemon.hp).toBe(Math.ceil((3 * enemyPokemon.getMaxHp()) / 4)); }); it("should NOT cancel Fire Pledge if used after ally's Water Pledge", async () => { game.override.enemyMoveset([MoveId.FIRE_PLEDGE, MoveId.WATER_PLEDGE]).battleStyle("double"); await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.CHARIZARD]); const enemyPokemon = game.scene.getEnemyPokemon()!; game.move.select(MoveId.POWDER, 0, BattlerIndex.ENEMY); game.move.select(MoveId.SPLASH, 1); await game.move.selectEnemyMove(MoveId.FIRE_PLEDGE, BattlerIndex.PLAYER); await game.move.selectEnemyMove(MoveId.WATER_PLEDGE, BattlerIndex.PLAYER); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY_2, BattlerIndex.ENEMY]); await game.phaseInterceptor.to(BerryPhase, false); expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS); expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp()); }); });