import { allMoves } from "#app/data/data-lists"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; describe("Moves - Moongeist Beam", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .moveset([MoveId.MOONGEIST_BEAM, MoveId.METRONOME]) .ability(AbilityId.BALL_FETCH) .startingLevel(200) .battleStyle("single") .criticalHits(false) .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.STURDY) .enemyMoveset(MoveId.SPLASH); }); // Also covers Photon Geyser and Sunsteel Strike it("should ignore enemy abilities", async () => { await game.classicMode.startBattle([SpeciesId.MILOTIC]); const enemy = game.scene.getEnemyPokemon()!; game.move.select(MoveId.MOONGEIST_BEAM); await game.phaseInterceptor.to("BerryPhase"); expect(enemy.isFainted()).toBe(true); }); // Also covers Photon Geyser and Sunsteel Strike it("should not ignore enemy abilities when called by another move, such as metronome", async () => { await game.classicMode.startBattle([SpeciesId.MILOTIC]); vi.spyOn(allMoves[MoveId.METRONOME].getAttrs("RandomMoveAttr")[0], "getMoveOverride").mockReturnValue( MoveId.MOONGEIST_BEAM, ); game.move.select(MoveId.METRONOME); await game.phaseInterceptor.to("BerryPhase"); expect(game.scene.getEnemyPokemon()!.isFainted()).toBe(false); expect(game.scene.getPlayerPokemon()!.getLastXMoves()[0].move).toBe(MoveId.MOONGEIST_BEAM); }); });