import { BattlerIndex } from "#enums/battler-index"; import { RechargingTag, SemiInvulnerableTag } from "#app/data/battler-tags"; import type { RandomMoveAttr } from "#app/data/moves/move"; import { allMoves } from "#app/data/data-lists"; import { AbilityId } from "#enums/ability-id"; import { Stat } from "#app/enums/stat"; import { MoveResult } from "#enums/move-result"; import { CommandPhase } from "#app/phases/command-phase"; import { BattlerTagType } from "#enums/battler-tag-type"; import { MoveUseMode } from "#enums/move-use-mode"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, it, expect, vi } from "vitest"; describe("Moves - Metronome", () => { let phaserGame: Phaser.Game; let game: GameManager; let randomMoveAttr: RandomMoveAttr; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { randomMoveAttr = allMoves[MoveId.METRONOME].getAttrs("RandomMoveAttr")[0]; game = new GameManager(phaserGame); game.override .moveset([MoveId.METRONOME, MoveId.SPLASH]) .battleStyle("single") .startingLevel(100) .enemyLevel(100) .enemySpecies(SpeciesId.SHUCKLE) .enemyMoveset(MoveId.SPLASH) .enemyAbility(AbilityId.BALL_FETCH); }); it("should have one semi-invulnerable turn and deal damage on the second turn when a semi-invulnerable move is called", async () => { await game.classicMode.startBattle([SpeciesId.REGIELEKI]); const player = game.scene.getPlayerPokemon()!; const enemy = game.scene.getEnemyPokemon()!; vi.spyOn(randomMoveAttr, "getMoveOverride").mockReturnValue(MoveId.DIVE); game.move.select(MoveId.METRONOME); await game.toNextTurn(); expect(player.getTag(SemiInvulnerableTag)).toBeTruthy(); await game.toNextTurn(); expect(player.getTag(SemiInvulnerableTag)).toBeFalsy(); expect(enemy.isFullHp()).toBeFalsy(); }); it("should apply secondary effects of a move", async () => { await game.classicMode.startBattle([SpeciesId.REGIELEKI]); const player = game.scene.getPlayerPokemon()!; vi.spyOn(randomMoveAttr, "getMoveOverride").mockReturnValue(MoveId.WOOD_HAMMER); game.move.select(MoveId.METRONOME); await game.toNextTurn(); expect(player.isFullHp()).toBeFalsy(); }); it("should recharge after using recharge move", async () => { await game.classicMode.startBattle([SpeciesId.REGIELEKI]); const player = game.scene.getPlayerPokemon()!; vi.spyOn(randomMoveAttr, "getMoveOverride").mockReturnValue(MoveId.HYPER_BEAM); vi.spyOn(allMoves[MoveId.HYPER_BEAM], "accuracy", "get").mockReturnValue(100); game.move.select(MoveId.METRONOME); await game.toNextTurn(); expect(player.getTag(RechargingTag)).toBeTruthy(); }); it("should charge for charging moves while still maintaining follow-up status", async () => { game.override.moveset([]).enemyMoveset(MoveId.SPITE); vi.spyOn(randomMoveAttr, "getMoveOverride").mockReturnValue(MoveId.SOLAR_BEAM); await game.classicMode.startBattle([SpeciesId.REGIELEKI]); const player = game.field.getPlayerPokemon(); game.move.changeMoveset(player, [MoveId.METRONOME, MoveId.SOLAR_BEAM]); const [metronomeMove, solarBeamMove] = player.getMoveset(); expect(metronomeMove).toBeDefined(); expect(solarBeamMove).toBeDefined(); game.move.select(MoveId.METRONOME); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.phaseInterceptor.to("TurnEndPhase"); expect(player.getTag(BattlerTagType.CHARGING)).toBeTruthy(); const turn1PpUsed = metronomeMove.ppUsed; expect.soft(turn1PpUsed).toBeGreaterThan(1); expect(solarBeamMove.ppUsed).toBe(0); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.toNextTurn(); expect(player.getTag(BattlerTagType.CHARGING)).toBeFalsy(); const turn2PpUsed = metronomeMove.ppUsed - turn1PpUsed; expect(turn2PpUsed).toBeGreaterThan(1); expect(solarBeamMove.ppUsed).toBe(0); expect(player.getLastXMoves()[0]).toMatchObject({ move: MoveId.SOLAR_BEAM, result: MoveResult.SUCCESS, useMode: MoveUseMode.FOLLOW_UP, }); }); it("should only target ally for Aromatic Mist", async () => { game.override.battleStyle("double"); await game.classicMode.startBattle([SpeciesId.REGIELEKI, SpeciesId.RATTATA]); const [leftPlayer, rightPlayer] = game.scene.getPlayerField(); const [leftOpp, rightOpp] = game.scene.getEnemyField(); vi.spyOn(randomMoveAttr, "getMoveOverride").mockReturnValue(MoveId.AROMATIC_MIST); game.move.select(MoveId.METRONOME, 0); await game.phaseInterceptor.to(CommandPhase); game.move.select(MoveId.SPLASH, 1); await game.toNextTurn(); expect(rightPlayer.getStatStage(Stat.SPDEF)).toBe(1); expect(leftPlayer.getStatStage(Stat.SPDEF)).toBe(0); expect(leftOpp.getStatStage(Stat.SPDEF)).toBe(0); expect(rightOpp.getStatStage(Stat.SPDEF)).toBe(0); }); it("should cause opponent to flee, and not crash for Roar", async () => { await game.classicMode.startBattle([SpeciesId.REGIELEKI]); vi.spyOn(randomMoveAttr, "getMoveOverride").mockReturnValue(MoveId.ROAR); const enemyPokemon = game.scene.getEnemyPokemon()!; game.move.select(MoveId.METRONOME); await game.phaseInterceptor.to("BerryPhase"); const isVisible = enemyPokemon.visible; const hasFled = enemyPokemon.switchOutStatus; expect(!isVisible && hasFled).toBe(true); await game.phaseInterceptor.to("CommandPhase"); }); });