import { BattlerIndex } from "#enums/battler-index"; import { allMoves } from "#app/data/data-lists"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; describe("Moves - Lash Out", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .battleStyle("single") .criticalHits(false) .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.FUR_COAT) .enemyMoveset([MoveId.GROWL]) .startingLevel(10) .enemyLevel(10) .starterSpecies(SpeciesId.FEEBAS) .ability(AbilityId.BALL_FETCH) .moveset([MoveId.LASH_OUT]); }); it("should deal double damage if the user's stat stages were lowered this turn", async () => { vi.spyOn(allMoves[MoveId.LASH_OUT], "calculateBattlePower"); await game.classicMode.startBattle(); game.move.select(MoveId.LASH_OUT); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); await game.phaseInterceptor.to("BerryPhase"); expect(allMoves[MoveId.LASH_OUT].calculateBattlePower).toHaveReturnedWith(150); }); });