import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import { AbilityId } from "#enums/ability-id"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; import { BattlerTagType } from "#enums/battler-tag-type"; import { ArenaTagType } from "#enums/arena-tag-type"; describe("Moves - Imprison", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .battleStyle("single") .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset([MoveId.IMPRISON, MoveId.SPLASH, MoveId.GROWL]) .enemySpecies(SpeciesId.SHUCKLE) .moveset([MoveId.TRANSFORM, MoveId.SPLASH]); }); it("Pokemon under Imprison cannot use shared moves", async () => { await game.classicMode.startBattle([SpeciesId.REGIELEKI]); const playerPokemon = game.scene.getPlayerPokemon()!; game.move.select(MoveId.TRANSFORM); await game.move.selectEnemyMove(MoveId.IMPRISON); await game.toNextTurn(); const playerMoveset = playerPokemon.getMoveset().map(x => x?.moveId); const enemyMoveset = game.scene .getEnemyPokemon()! .getMoveset() .map(x => x?.moveId); expect(enemyMoveset.includes(playerMoveset[0])).toBeTruthy(); const imprisonArenaTag = game.scene.arena.getTag(ArenaTagType.IMPRISON); const imprisonBattlerTag = playerPokemon.getTag(BattlerTagType.IMPRISON); expect(imprisonArenaTag).toBeDefined(); expect(imprisonBattlerTag).toBeDefined(); // Second turn, Imprison forces Struggle to occur game.move.select(MoveId.SPLASH); await game.move.selectEnemyMove(MoveId.SPLASH); await game.toNextTurn(); const move1 = playerPokemon.getLastXMoves(1)[0]!; expect(move1.move).toBe(MoveId.STRUGGLE); }); it("Imprison applies to Pokemon switched into Battle", async () => { await game.classicMode.startBattle([SpeciesId.REGIELEKI, SpeciesId.BULBASAUR]); const playerPokemon1 = game.scene.getPlayerPokemon()!; game.move.select(MoveId.SPLASH); await game.move.selectEnemyMove(MoveId.IMPRISON); await game.toNextTurn(); const imprisonArenaTag = game.scene.arena.getTag(ArenaTagType.IMPRISON); const imprisonBattlerTag1 = playerPokemon1.getTag(BattlerTagType.IMPRISON); expect(imprisonArenaTag).toBeDefined(); expect(imprisonBattlerTag1).toBeDefined(); // Second turn, Imprison forces Struggle to occur game.doSwitchPokemon(1); await game.move.selectEnemyMove(MoveId.SPLASH); await game.toNextTurn(); const playerPokemon2 = game.scene.getPlayerPokemon()!; const imprisonBattlerTag2 = playerPokemon2.getTag(BattlerTagType.IMPRISON); expect(playerPokemon1).not.toEqual(playerPokemon2); expect(imprisonBattlerTag2).toBeDefined(); }); it("The effects of Imprison only end when the source is no longer active", async () => { game.override.moveset([MoveId.SPLASH, MoveId.IMPRISON]); await game.classicMode.startBattle([SpeciesId.REGIELEKI, SpeciesId.BULBASAUR]); const playerPokemon = game.scene.getPlayerPokemon()!; const enemyPokemon = game.scene.getEnemyPokemon()!; game.move.select(MoveId.IMPRISON); await game.move.selectEnemyMove(MoveId.GROWL); await game.toNextTurn(); expect(game.scene.arena.getTag(ArenaTagType.IMPRISON)).toBeDefined(); expect(enemyPokemon.getTag(BattlerTagType.IMPRISON)).toBeDefined(); game.doSwitchPokemon(1); await game.move.selectEnemyMove(MoveId.SPLASH); await game.toNextTurn(); expect(playerPokemon.isActive(true)).toBeFalsy(); expect(game.scene.arena.getTag(ArenaTagType.IMPRISON)).toBeUndefined(); expect(enemyPokemon.getTag(BattlerTagType.IMPRISON)).toBeUndefined(); }); });