import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import { BattlerIndex } from "#enums/battler-index"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Moves - Grudge", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .moveset([MoveId.EMBER, MoveId.SPLASH]) .ability(AbilityId.BALL_FETCH) .battleStyle("single") .criticalHits(false) .enemySpecies(SpeciesId.SHEDINJA) .enemyAbility(AbilityId.WONDER_GUARD) .enemyMoveset([MoveId.GRUDGE, MoveId.SPLASH]); }); it("should reduce the PP of the Pokemon's move to 0 when the user has fainted", async () => { await game.classicMode.startBattle([SpeciesId.FEEBAS]); const playerPokemon = game.scene.getPlayerPokemon(); game.move.select(MoveId.EMBER); await game.move.selectEnemyMove(MoveId.GRUDGE); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); await game.phaseInterceptor.to("BerryPhase"); const playerMove = playerPokemon?.getMoveset().find(m => m.moveId === MoveId.EMBER); expect(playerMove?.getPpRatio()).toBe(0); }); it("should remain in effect until the user's next move", async () => { await game.classicMode.startBattle([SpeciesId.FEEBAS]); const playerPokemon = game.scene.getPlayerPokemon(); game.move.select(MoveId.SPLASH); await game.move.selectEnemyMove(MoveId.GRUDGE); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.toNextTurn(); game.move.select(MoveId.EMBER); await game.move.selectEnemyMove(MoveId.SPLASH); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.phaseInterceptor.to("BerryPhase"); const playerMove = playerPokemon?.getMoveset().find(m => m.moveId === MoveId.EMBER); expect(playerMove?.getPpRatio()).toBe(0); }); it("should not reduce the opponent's PP if the user dies to weather/indirect damage", async () => { // Opponent will be reduced to 1 HP by False Swipe, then faint to Sandstorm game.override .moveset([MoveId.FALSE_SWIPE]) .startingLevel(100) .ability(AbilityId.SAND_STREAM) .enemySpecies(SpeciesId.RATTATA); await game.classicMode.startBattle([SpeciesId.GEODUDE]); const enemyPokemon = game.scene.getEnemyPokemon(); const playerPokemon = game.scene.getPlayerPokemon(); game.move.select(MoveId.FALSE_SWIPE); await game.move.selectEnemyMove(MoveId.GRUDGE); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); await game.phaseInterceptor.to("BerryPhase"); expect(enemyPokemon?.isFainted()).toBe(true); const playerMove = playerPokemon?.getMoveset().find(m => m.moveId === MoveId.FALSE_SWIPE); expect(playerMove?.getPpRatio()).toBeGreaterThan(0); }); });