import { BattlerIndex } from "#enums/battler-index"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import { PokemonType } from "#enums/pokemon-type"; import { Challenges } from "#enums/challenges"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; describe("Moves - Freeze-Dry", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .battleStyle("single") .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.SPLASH) .starterSpecies(SpeciesId.FEEBAS) .ability(AbilityId.BALL_FETCH) .moveset([MoveId.FREEZE_DRY, MoveId.FORESTS_CURSE, MoveId.SOAK]); }); it("should deal 2x damage to pure water types", async () => { await game.classicMode.startBattle(); const enemy = game.scene.getEnemyPokemon()!; vi.spyOn(enemy, "getMoveEffectiveness"); game.move.select(MoveId.FREEZE_DRY); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.phaseInterceptor.to("MoveEffectPhase"); expect(enemy.getMoveEffectiveness).toHaveReturnedWith(2); }); it("should deal 4x damage to water/flying types", async () => { game.override.enemySpecies(SpeciesId.WINGULL); await game.classicMode.startBattle(); const enemy = game.scene.getEnemyPokemon()!; vi.spyOn(enemy, "getMoveEffectiveness"); game.move.select(MoveId.FREEZE_DRY); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.phaseInterceptor.to("MoveEffectPhase"); expect(enemy.getMoveEffectiveness).toHaveReturnedWith(4); }); it("should deal 1x damage to water/fire types", async () => { game.override.enemySpecies(SpeciesId.VOLCANION); await game.classicMode.startBattle(); const enemy = game.scene.getEnemyPokemon()!; vi.spyOn(enemy, "getMoveEffectiveness"); game.move.select(MoveId.FREEZE_DRY); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.phaseInterceptor.to("MoveEffectPhase"); expect(enemy.getMoveEffectiveness).toHaveReturnedWith(1); }); /** * Freeze drys forced super effectiveness should overwrite wonder guard */ it("should deal 2x dmg against soaked wonder guard target", async () => { game.override .enemySpecies(SpeciesId.SHEDINJA) .enemyMoveset(MoveId.SPLASH) .starterSpecies(SpeciesId.MAGIKARP) .moveset([MoveId.SOAK, MoveId.FREEZE_DRY]); await game.classicMode.startBattle(); const enemy = game.scene.getEnemyPokemon()!; vi.spyOn(enemy, "getMoveEffectiveness"); game.move.select(MoveId.SOAK); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.toNextTurn(); game.move.select(MoveId.FREEZE_DRY); await game.phaseInterceptor.to("MoveEffectPhase"); expect(enemy.getMoveEffectiveness).toHaveReturnedWith(2); expect(enemy.hp).toBeLessThan(enemy.getMaxHp()); }); it("should deal 8x damage to water/ground/grass type under Forest's Curse", async () => { game.override.enemySpecies(SpeciesId.QUAGSIRE); await game.classicMode.startBattle(); const enemy = game.scene.getEnemyPokemon()!; vi.spyOn(enemy, "getMoveEffectiveness"); game.move.select(MoveId.FORESTS_CURSE); await game.toNextTurn(); game.move.select(MoveId.FREEZE_DRY); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.phaseInterceptor.to("MoveEffectPhase"); expect(enemy.getMoveEffectiveness).toHaveReturnedWith(8); }); it("should deal 2x damage to steel type terastallized into water", async () => { game.override.enemySpecies(SpeciesId.SKARMORY); await game.classicMode.startBattle(); const enemy = game.scene.getEnemyPokemon()!; enemy.teraType = PokemonType.WATER; enemy.isTerastallized = true; vi.spyOn(enemy, "getMoveEffectiveness"); game.move.select(MoveId.FREEZE_DRY); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.phaseInterceptor.to("MoveEffectPhase"); expect(enemy.getMoveEffectiveness).toHaveReturnedWith(2); }); it("should deal 0.5x damage to water type terastallized into fire", async () => { game.override.enemySpecies(SpeciesId.PELIPPER); await game.classicMode.startBattle(); const enemy = game.scene.getEnemyPokemon()!; enemy.teraType = PokemonType.FIRE; enemy.isTerastallized = true; vi.spyOn(enemy, "getMoveEffectiveness"); game.move.select(MoveId.FREEZE_DRY); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.phaseInterceptor.to("MoveEffectPhase"); expect(enemy.getMoveEffectiveness).toHaveReturnedWith(0.5); }); it("should deal 0.5x damage to water type Terapagos with Tera Shell", async () => { game.override.enemySpecies(SpeciesId.TERAPAGOS).enemyAbility(AbilityId.TERA_SHELL); await game.classicMode.startBattle(); const enemy = game.scene.getEnemyPokemon()!; vi.spyOn(enemy, "getMoveEffectiveness"); game.move.select(MoveId.SOAK); await game.toNextTurn(); game.move.select(MoveId.FREEZE_DRY); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.phaseInterceptor.to("MoveEffectPhase"); expect(enemy.getMoveEffectiveness).toHaveReturnedWith(0.5); }); it("should deal 2x damage to water type under Normalize", async () => { game.override.ability(AbilityId.NORMALIZE); await game.classicMode.startBattle(); const enemy = game.scene.getEnemyPokemon()!; vi.spyOn(enemy, "getMoveEffectiveness"); game.move.select(MoveId.FREEZE_DRY); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.phaseInterceptor.to("MoveEffectPhase"); expect(enemy.getMoveEffectiveness).toHaveReturnedWith(2); }); it("should deal 0.25x damage to rock/steel type under Normalize", async () => { game.override.ability(AbilityId.NORMALIZE).enemySpecies(SpeciesId.SHIELDON); await game.classicMode.startBattle(); const enemy = game.scene.getEnemyPokemon()!; vi.spyOn(enemy, "getMoveEffectiveness"); game.move.select(MoveId.FREEZE_DRY); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.phaseInterceptor.to("MoveEffectPhase"); expect(enemy.getMoveEffectiveness).toHaveReturnedWith(0.25); }); it("should deal 0x damage to water/ghost type under Normalize", async () => { game.override.ability(AbilityId.NORMALIZE).enemySpecies(SpeciesId.JELLICENT); await game.classicMode.startBattle(); const enemy = game.scene.getEnemyPokemon()!; vi.spyOn(enemy, "getMoveEffectiveness"); game.move.select(MoveId.FREEZE_DRY); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.phaseInterceptor.to("BerryPhase"); expect(enemy.getMoveEffectiveness).toHaveReturnedWith(0); }); it("should deal 2x damage to water type under Electrify", async () => { game.override.enemyMoveset([MoveId.ELECTRIFY]); await game.classicMode.startBattle(); const enemy = game.scene.getEnemyPokemon()!; vi.spyOn(enemy, "getMoveEffectiveness"); game.move.select(MoveId.FREEZE_DRY); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); await game.phaseInterceptor.to("BerryPhase"); expect(enemy.getMoveEffectiveness).toHaveReturnedWith(2); }); it("should deal 4x damage to water/flying type under Electrify", async () => { game.override.enemyMoveset([MoveId.ELECTRIFY]).enemySpecies(SpeciesId.GYARADOS); await game.classicMode.startBattle(); const enemy = game.scene.getEnemyPokemon()!; vi.spyOn(enemy, "getMoveEffectiveness"); game.move.select(MoveId.FREEZE_DRY); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); await game.phaseInterceptor.to("BerryPhase"); expect(enemy.getMoveEffectiveness).toHaveReturnedWith(4); }); it("should deal 0x damage to water/ground type under Electrify", async () => { game.override.enemyMoveset([MoveId.ELECTRIFY]).enemySpecies(SpeciesId.BARBOACH); await game.classicMode.startBattle(); const enemy = game.scene.getEnemyPokemon()!; vi.spyOn(enemy, "getMoveEffectiveness"); game.move.select(MoveId.FREEZE_DRY); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); await game.phaseInterceptor.to("BerryPhase"); expect(enemy.getMoveEffectiveness).toHaveReturnedWith(0); }); it("should deal 0.25x damage to Grass/Dragon type under Electrify", async () => { game.override.enemyMoveset([MoveId.ELECTRIFY]).enemySpecies(SpeciesId.FLAPPLE); await game.classicMode.startBattle(); const enemy = game.scene.getEnemyPokemon()!; vi.spyOn(enemy, "getMoveEffectiveness"); game.move.select(MoveId.FREEZE_DRY); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); await game.phaseInterceptor.to("BerryPhase"); expect(enemy.getMoveEffectiveness).toHaveReturnedWith(0.25); }); it("should deal 2x damage to Water type during inverse battle", async () => { game.override.moveset([MoveId.FREEZE_DRY]).enemySpecies(SpeciesId.MAGIKARP); game.challengeMode.addChallenge(Challenges.INVERSE_BATTLE, 1, 1); await game.challengeMode.startBattle(); const enemy = game.scene.getEnemyPokemon()!; vi.spyOn(enemy, "getMoveEffectiveness"); game.move.select(MoveId.FREEZE_DRY); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.phaseInterceptor.to("MoveEffectPhase"); expect(enemy.getMoveEffectiveness).toHaveLastReturnedWith(2); }); it("should deal 2x damage to Water type during inverse battle under Normalize", async () => { game.override.moveset([MoveId.FREEZE_DRY]).ability(AbilityId.NORMALIZE).enemySpecies(SpeciesId.MAGIKARP); game.challengeMode.addChallenge(Challenges.INVERSE_BATTLE, 1, 1); await game.challengeMode.startBattle(); const enemy = game.scene.getEnemyPokemon()!; vi.spyOn(enemy, "getMoveEffectiveness"); game.move.select(MoveId.FREEZE_DRY); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.phaseInterceptor.to("MoveEffectPhase"); expect(enemy.getMoveEffectiveness).toHaveLastReturnedWith(2); }); it("should deal 2x damage to Water type during inverse battle under Electrify", async () => { game.override.moveset([MoveId.FREEZE_DRY]).enemySpecies(SpeciesId.MAGIKARP).enemyMoveset([MoveId.ELECTRIFY]); game.challengeMode.addChallenge(Challenges.INVERSE_BATTLE, 1, 1); await game.challengeMode.startBattle(); const enemy = game.scene.getEnemyPokemon()!; vi.spyOn(enemy, "getMoveEffectiveness"); game.move.select(MoveId.FREEZE_DRY); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); await game.phaseInterceptor.to("MoveEffectPhase"); expect(enemy.getMoveEffectiveness).toHaveLastReturnedWith(2); }); it("should deal 1x damage to water/flying type during inverse battle under Electrify", async () => { game.override.enemyMoveset([MoveId.ELECTRIFY]).enemySpecies(SpeciesId.GYARADOS); game.challengeMode.addChallenge(Challenges.INVERSE_BATTLE, 1, 1); await game.challengeMode.startBattle(); const enemy = game.scene.getEnemyPokemon()!; vi.spyOn(enemy, "getMoveEffectiveness"); game.move.select(MoveId.FREEZE_DRY); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); await game.phaseInterceptor.to("BerryPhase"); expect(enemy.getMoveEffectiveness).toHaveReturnedWith(1); }); });