import { BattlerIndex } from "#enums/battler-index"; import { allMoves } from "#app/data/data-lists"; import { AbilityId } from "#enums/ability-id"; import { BattlerTagType } from "#enums/battler-tag-type"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import { StatusEffect } from "#enums/status-effect"; import { MoveResult } from "#enums/move-result"; import { describe, beforeAll, afterEach, beforeEach, it, expect } from "vitest"; import GameManager from "#test/testUtils/gameManager"; describe("Moves - Dig", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .moveset(MoveId.DIG) .battleStyle("single") .startingLevel(100) .enemySpecies(SpeciesId.SNORLAX) .enemyLevel(100) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.TACKLE); }); it("should make the user semi-invulnerable, then attack over 2 turns", async () => { await game.classicMode.startBattle([SpeciesId.MAGIKARP]); const playerPokemon = game.scene.getPlayerPokemon()!; const enemyPokemon = game.scene.getEnemyPokemon()!; game.move.select(MoveId.DIG); await game.phaseInterceptor.to("TurnEndPhase"); expect(playerPokemon.getTag(BattlerTagType.UNDERGROUND)).toBeDefined(); expect(enemyPokemon.getLastXMoves(1)[0].result).toBe(MoveResult.MISS); expect(playerPokemon.hp).toBe(playerPokemon.getMaxHp()); expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp()); expect(playerPokemon.getMoveQueue()[0].move).toBe(MoveId.DIG); await game.phaseInterceptor.to("TurnEndPhase"); expect(playerPokemon.getTag(BattlerTagType.UNDERGROUND)).toBeUndefined(); expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp()); expect(playerPokemon.getMoveQueue()).toHaveLength(0); expect(playerPokemon.getMoveHistory()).toHaveLength(2); }); // TODO: Verify this on cartridge double battles it.todo("should deduct PP only on the 2nd turn of the move", async () => { game.override.moveset([]); await game.classicMode.startBattle([SpeciesId.MAGIKARP]); const playerPokemon = game.scene.getPlayerPokemon()!; game.move.changeMoveset(playerPokemon, MoveId.DIG); game.move.select(MoveId.DIG); await game.phaseInterceptor.to("TurnEndPhase"); const playerDig = playerPokemon.getMoveset().find(mv => mv?.moveId === MoveId.DIG); expect(playerDig?.ppUsed).toBe(0); await game.phaseInterceptor.to("TurnEndPhase"); expect(playerDig?.ppUsed).toBe(1); }); it("should not allow the user to evade attacks from Pokemon with No Guard", async () => { game.override.enemyAbility(AbilityId.NO_GUARD); await game.classicMode.startBattle([SpeciesId.MAGIKARP]); const playerPokemon = game.scene.getPlayerPokemon()!; const enemyPokemon = game.scene.getEnemyPokemon()!; game.move.select(MoveId.DIG); await game.phaseInterceptor.to("TurnEndPhase"); expect(playerPokemon.hp).toBeLessThan(playerPokemon.getMaxHp()); expect(enemyPokemon.getLastXMoves(1)[0].result).toBe(MoveResult.SUCCESS); }); it("should not expend PP when the attack phase is cancelled", async () => { game.override.enemyAbility(AbilityId.NO_GUARD).enemyMoveset(MoveId.SPORE); await game.classicMode.startBattle([SpeciesId.MAGIKARP]); const playerPokemon = game.scene.getPlayerPokemon()!; game.move.select(MoveId.DIG); await game.phaseInterceptor.to("TurnEndPhase"); expect(playerPokemon.getTag(BattlerTagType.UNDERGROUND)).toBeUndefined(); expect(playerPokemon.status?.effect).toBe(StatusEffect.SLEEP); const playerDig = playerPokemon.getMoveset().find(mv => mv && mv.moveId === MoveId.DIG); expect(playerDig?.ppUsed).toBe(0); }); it("should cause the user to take double damage from Earthquake", async () => { await game.classicMode.startBattle([SpeciesId.DONDOZO]); const playerPokemon = game.scene.getPlayerPokemon()!; const enemyPokemon = game.scene.getEnemyPokemon()!; const preDigEarthquakeDmg = playerPokemon.getAttackDamage({ source: enemyPokemon, move: allMoves[MoveId.EARTHQUAKE], }).damage; game.move.select(MoveId.DIG); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.phaseInterceptor.to("MoveEffectPhase"); const postDigEarthquakeDmg = playerPokemon.getAttackDamage({ source: enemyPokemon, move: allMoves[MoveId.EARTHQUAKE], }).damage; // these hopefully get avoid rounding errors :shrug: expect(postDigEarthquakeDmg).toBeGreaterThanOrEqual(2 * preDigEarthquakeDmg); expect(postDigEarthquakeDmg).toBeLessThan(2 * (preDigEarthquakeDmg + 1)); }); });