import { allMoves } from "#app/data/data-lists"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import { Stat } from "#enums/stat"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; describe("Moves - Diamond Storm", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .moveset([MoveId.DIAMOND_STORM]) .battleStyle("single") .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.SPLASH); }); it("should only increase defense once even if hitting 2 pokemon", async () => { game.override.battleStyle("double"); const diamondStorm = allMoves[MoveId.DIAMOND_STORM]; vi.spyOn(diamondStorm, "chance", "get").mockReturnValue(100); vi.spyOn(diamondStorm, "accuracy", "get").mockReturnValue(100); await game.classicMode.startBattle([SpeciesId.FEEBAS]); game.move.select(MoveId.DIAMOND_STORM); await game.phaseInterceptor.to("BerryPhase"); expect(game.scene.getPlayerPokemon()!.getStatStage(Stat.DEF)).toBe(2); }); });