import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import { AbilityId } from "#enums/ability-id"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Abilities - Mold Breaker", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .ability(AbilityId.MOLD_BREAKER) .battleStyle("single") .criticalHits(false) .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.STURDY) .enemyMoveset(MoveId.SPLASH); }); it("should turn off the ignore abilities arena variable after the user's move", async () => { await game.classicMode.startBattle([SpeciesId.PINSIR]); const player = game.field.getPlayerPokemon(); const enemy = game.field.getEnemyPokemon(); game.move.use(MoveId.X_SCISSOR); await game.phaseInterceptor.to("MoveEffectPhase"); expect(game.scene.arena.ignoreAbilities).toBe(true); expect(game.scene.arena.ignoringEffectSource).toBe(player.getBattlerIndex()); await game.toEndOfTurn(); expect(game.scene.arena.ignoreAbilities).toBe(false); expect(enemy.isFainted()).toBe(true); }); });