import BattleScene from "#app/battle-scene"; import { BattlerIndex, BattleType } from "#app/battle"; import { modifierTypes } from "#app/modifier/modifier-type"; import { ExpShareModifier, ExpBalanceModifier, MultipleParticipantExpBonusModifier, PokemonExpBoosterModifier } from "#app/modifier/modifier"; import * as Utils from "#app/utils"; import Overrides from "#app/overrides"; import { BattleEndPhase } from "./battle-end-phase"; import { NewBattlePhase } from "./new-battle-phase"; import { PokemonPhase } from "./pokemon-phase"; import { AddEnemyBuffModifierPhase } from "./add-enemy-buff-modifier-phase"; import { EggLapsePhase } from "./egg-lapse-phase"; import { ExpPhase } from "./exp-phase"; import { GameOverPhase } from "./game-over-phase"; import { ModifierRewardPhase } from "./modifier-reward-phase"; import { SelectModifierPhase } from "./select-modifier-phase"; import { ShowPartyExpBarPhase } from "./show-party-exp-bar-phase"; import { TrainerVictoryPhase } from "./trainer-victory-phase"; export class VictoryPhase extends PokemonPhase { constructor(scene: BattleScene, battlerIndex: BattlerIndex) { super(scene, battlerIndex); } start() { super.start(); this.scene.gameData.gameStats.pokemonDefeated++; const participantIds = this.scene.currentBattle.playerParticipantIds; const party = this.scene.getParty(); const expShareModifier = this.scene.findModifier(m => m instanceof ExpShareModifier) as ExpShareModifier; const expBalanceModifier = this.scene.findModifier(m => m instanceof ExpBalanceModifier) as ExpBalanceModifier; const multipleParticipantExpBonusModifier = this.scene.findModifier(m => m instanceof MultipleParticipantExpBonusModifier) as MultipleParticipantExpBonusModifier; const nonFaintedPartyMembers = party.filter(p => p.hp); const expPartyMembers = nonFaintedPartyMembers.filter(p => p.level < this.scene.getMaxExpLevel()); const partyMemberExp: number[] = []; if (participantIds.size) { let expValue = this.getPokemon().getExpValue(); if (this.scene.currentBattle.battleType === BattleType.TRAINER) { expValue = Math.floor(expValue * 1.5); } for (const partyMember of nonFaintedPartyMembers) { const pId = partyMember.id; const participated = participantIds.has(pId); if (participated) { partyMember.addFriendship(2); } if (!expPartyMembers.includes(partyMember)) { continue; } if (!participated && !expShareModifier) { partyMemberExp.push(0); continue; } let expMultiplier = 0; if (participated) { expMultiplier += (1 / participantIds.size); if (participantIds.size > 1 && multipleParticipantExpBonusModifier) { expMultiplier += multipleParticipantExpBonusModifier.getStackCount() * 0.2; } } else if (expShareModifier) { expMultiplier += (expShareModifier.getStackCount() * 0.2) / participantIds.size; } if (partyMember.pokerus) { expMultiplier *= 1.5; } if (Overrides.XP_MULTIPLIER_OVERRIDE !== null) { expMultiplier = Overrides.XP_MULTIPLIER_OVERRIDE; } const pokemonExp = new Utils.NumberHolder(expValue * expMultiplier); this.scene.applyModifiers(PokemonExpBoosterModifier, true, partyMember, pokemonExp); partyMemberExp.push(Math.floor(pokemonExp.value)); } if (expBalanceModifier) { let totalLevel = 0; let totalExp = 0; expPartyMembers.forEach((expPartyMember, epm) => { totalExp += partyMemberExp[epm]; totalLevel += expPartyMember.level; }); const medianLevel = Math.floor(totalLevel / expPartyMembers.length); const recipientExpPartyMemberIndexes: number[] = []; expPartyMembers.forEach((expPartyMember, epm) => { if (expPartyMember.level <= medianLevel) { recipientExpPartyMemberIndexes.push(epm); } }); const splitExp = Math.floor(totalExp / recipientExpPartyMemberIndexes.length); expPartyMembers.forEach((_partyMember, pm) => { partyMemberExp[pm] = Phaser.Math.Linear(partyMemberExp[pm], recipientExpPartyMemberIndexes.indexOf(pm) > -1 ? splitExp : 0, 0.2 * expBalanceModifier.getStackCount()); }); } for (let pm = 0; pm < expPartyMembers.length; pm++) { const exp = partyMemberExp[pm]; if (exp) { const partyMemberIndex = party.indexOf(expPartyMembers[pm]); this.scene.unshiftPhase(expPartyMembers[pm].isOnField() ? new ExpPhase(this.scene, partyMemberIndex, exp) : new ShowPartyExpBarPhase(this.scene, partyMemberIndex, exp)); } } } if (!this.scene.getEnemyParty().find(p => this.scene.currentBattle.battleType ? !p?.isFainted(true) : p.isOnField())) { this.scene.pushPhase(new BattleEndPhase(this.scene)); if (this.scene.currentBattle.battleType === BattleType.TRAINER) { this.scene.pushPhase(new TrainerVictoryPhase(this.scene)); } if (this.scene.gameMode.isEndless || !this.scene.gameMode.isWaveFinal(this.scene.currentBattle.waveIndex)) { this.scene.pushPhase(new EggLapsePhase(this.scene)); if (this.scene.currentBattle.waveIndex % 10) { this.scene.pushPhase(new SelectModifierPhase(this.scene)); } else if (this.scene.gameMode.isDaily) { this.scene.pushPhase(new ModifierRewardPhase(this.scene, modifierTypes.EXP_CHARM)); if (this.scene.currentBattle.waveIndex > 10 && !this.scene.gameMode.isWaveFinal(this.scene.currentBattle.waveIndex)) { this.scene.pushPhase(new ModifierRewardPhase(this.scene, modifierTypes.GOLDEN_POKEBALL)); } } else { const superExpWave = !this.scene.gameMode.isEndless ? (this.scene.offsetGym ? 0 : 20) : 10; if (this.scene.gameMode.isEndless && this.scene.currentBattle.waveIndex === 10) { this.scene.pushPhase(new ModifierRewardPhase(this.scene, modifierTypes.EXP_SHARE)); } if (this.scene.currentBattle.waveIndex <= 750 && (this.scene.currentBattle.waveIndex <= 500 || (this.scene.currentBattle.waveIndex % 30) === superExpWave)) { this.scene.pushPhase(new ModifierRewardPhase(this.scene, (this.scene.currentBattle.waveIndex % 30) !== superExpWave || this.scene.currentBattle.waveIndex > 250 ? modifierTypes.EXP_CHARM : modifierTypes.SUPER_EXP_CHARM)); } if (this.scene.currentBattle.waveIndex <= 150 && !(this.scene.currentBattle.waveIndex % 50)) { this.scene.pushPhase(new ModifierRewardPhase(this.scene, modifierTypes.GOLDEN_POKEBALL)); } if (this.scene.gameMode.isEndless && !(this.scene.currentBattle.waveIndex % 50)) { this.scene.pushPhase(new ModifierRewardPhase(this.scene, !(this.scene.currentBattle.waveIndex % 250) ? modifierTypes.VOUCHER_PREMIUM : modifierTypes.VOUCHER_PLUS)); this.scene.pushPhase(new AddEnemyBuffModifierPhase(this.scene)); } } this.scene.pushPhase(new NewBattlePhase(this.scene)); } else { this.scene.currentBattle.battleType = BattleType.CLEAR; this.scene.score += this.scene.gameMode.getClearScoreBonus(); this.scene.updateScoreText(); this.scene.pushPhase(new GameOverPhase(this.scene, true)); } } this.end(); } }