import BattleScene from "#app/battle-scene"; import { PlayerGender } from "#app/enums/player-gender"; import { Phase } from "#app/phase"; import { SettingKeys } from "#app/system/settings/settings"; import { Mode } from "#app/ui/ui"; import i18next from "i18next"; export class SelectGenderPhase extends Phase { constructor(scene: BattleScene) { super(scene); } start(): void { super.start(); this.scene.ui.showText(i18next.t("menu:boyOrGirl"), null, () => { this.scene.ui.setMode(Mode.OPTION_SELECT, { options: [ { label: i18next.t("settings:boy"), handler: () => { this.scene.gameData.gender = PlayerGender.MALE; this.scene.gameData.saveSetting(SettingKeys.Player_Gender, 0); this.scene.gameData.saveSystem().then(() => this.end()); return true; } }, { label: i18next.t("settings:girl"), handler: () => { this.scene.gameData.gender = PlayerGender.FEMALE; this.scene.gameData.saveSetting(SettingKeys.Player_Gender, 1); this.scene.gameData.saveSystem().then(() => this.end()); return true; } } ] }); }); } end(): void { this.scene.ui.setMode(Mode.MESSAGE); super.end(); } }