import { AbilityId } from "#enums/ability-id"; import { BattlerTagType } from "#enums/battler-tag-type"; import { MoveId } from "#enums/move-id"; import { MoveResult } from "#enums/move-result"; import { SpeciesId } from "#enums/species-id"; import { GameManager } from "#test/test-utils/game-manager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; describe("Move - Focus Energy", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .ability(AbilityId.BALL_FETCH) .battleStyle("single") .criticalHits(false) .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.SPLASH) .startingLevel(100) .enemyLevel(100); }); it("should increase the user's crit ratio by 2 stages", async () => { await game.classicMode.startBattle([SpeciesId.FEEBAS]); game.move.use(MoveId.FOCUS_ENERGY); await game.toNextTurn(); const feebas = game.field.getPlayerPokemon(); expect(feebas).toHaveBattlerTag({ tagType: BattlerTagType.CRIT_BOOST, critStages: 2 }); const enemy = game.field.getEnemyPokemon(); vi.spyOn(enemy, "getCritStage"); game.move.use(MoveId.TACKLE); await game.toEndOfTurn(); expect(enemy.getCritStage).toHaveReturnedWith(2); }); it.each([ { name: "Focus Energy", tagType: BattlerTagType.CRIT_BOOST }, { name: "Dragon Cheer", tagType: BattlerTagType.DRAGON_CHEER }, ])("should fail if $name is already present", async ({ tagType }) => { await game.classicMode.startBattle([SpeciesId.FEEBAS]); const feebas = game.field.getPlayerPokemon(); feebas.addTag(tagType); game.move.use(MoveId.FOCUS_ENERGY); await game.toEndOfTurn(); expect(feebas).toHaveUsedMove({ move: MoveId.FOCUS_ENERGY, result: MoveResult.FAIL }); }); });