import { allAbilities } from "#data/data-lists"; import { AbilityId } from "#enums/ability-id"; import { BattlerIndex } from "#enums/battler-index"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import type { Pokemon } from "#field/pokemon"; import { GameManager } from "#test/test-utils/game-manager"; import { toDmgValue } from "#utils/common"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; describe("Moves - Flame Burst", () => { let phaserGame: Phaser.Game; let game: GameManager; /** * Calculates the effect damage of Flame Burst which is 1/16 of the target ally's max HP * See Flame Burst {@link https://bulbapedia.bulbagarden.net/wiki/Flame_Burst_(move)} * See Flame Burst's move attribute {@linkcode FlameBurstAttr} * @param pokemon - The ally of the move's target * @returns Effect damage of Flame Burst */ const getEffectDamage = (pokemon: Pokemon): number => { return toDmgValue(pokemon.getMaxHp() / 16); }; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .battleStyle("double") .criticalHits(false) .ability(AbilityId.UNNERVE) .enemySpecies(SpeciesId.SHUCKLE) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.SPLASH); }); it("inflicts damage to the target's ally equal to 1/16 of its max HP", async () => { await game.classicMode.startBattle([SpeciesId.PIKACHU, SpeciesId.PIKACHU]); const [leftEnemy, rightEnemy] = game.scene.getEnemyField(); game.move.use(MoveId.FLAME_BURST, 0, leftEnemy.getBattlerIndex()); game.move.use(MoveId.SPLASH, 1); await game.toEndOfTurn(); expect(leftEnemy.hp).toBeLessThan(leftEnemy.getMaxHp()); expect(rightEnemy.hp).toBe(rightEnemy.getMaxHp() - getEffectDamage(rightEnemy)); }); it("does not inflict damage to the target's ally if the target was not affected by Flame Burst", async () => { game.override.enemyAbility(AbilityId.FLASH_FIRE); await game.classicMode.startBattle([SpeciesId.PIKACHU, SpeciesId.PIKACHU]); const [leftEnemy, rightEnemy] = game.scene.getEnemyField(); game.move.use(MoveId.FLAME_BURST, 0, leftEnemy.getBattlerIndex()); game.move.use(MoveId.SPLASH, 1); await game.toEndOfTurn(); expect(leftEnemy.hp).toBe(leftEnemy.getMaxHp()); expect(rightEnemy.hp).toBe(rightEnemy.getMaxHp()); }); it("does not interact with the target ally's abilities", async () => { await game.classicMode.startBattle([SpeciesId.PIKACHU, SpeciesId.PIKACHU]); const [leftEnemy, rightEnemy] = game.scene.getEnemyField(); vi.spyOn(rightEnemy, "getAbility").mockReturnValue(allAbilities[AbilityId.FLASH_FIRE]); game.move.use(MoveId.FLAME_BURST, 0, leftEnemy.getBattlerIndex()); game.move.use(MoveId.SPLASH, 1); await game.toEndOfTurn(); expect(leftEnemy.hp).toBeLessThan(leftEnemy.getMaxHp()); expect(rightEnemy.hp).toBe(rightEnemy.getMaxHp() - getEffectDamage(rightEnemy)); }); it("effect damage is prevented by Magic Guard", async () => { await game.classicMode.startBattle([SpeciesId.PIKACHU, SpeciesId.PIKACHU]); const [leftEnemy, rightEnemy] = game.scene.getEnemyField(); vi.spyOn(rightEnemy, "getAbility").mockReturnValue(allAbilities[AbilityId.MAGIC_GUARD]); game.move.use(MoveId.FLAME_BURST, 0, leftEnemy.getBattlerIndex()); game.move.use(MoveId.SPLASH, 1); await game.toEndOfTurn(); expect(leftEnemy.hp).toBeLessThan(leftEnemy.getMaxHp()); expect(rightEnemy.hp).toBe(rightEnemy.getMaxHp()); }); it("ignores protection moves and Endure from the non-target pokemon", async () => { await game.classicMode.startBattle([SpeciesId.MILOTIC]); const [enemy1, enemy2] = game.scene.getEnemyField(); game.move.use(MoveId.FLAME_BURST, 0, BattlerIndex.ENEMY); await game.move.forceEnemyMove(MoveId.SPLASH); await game.move.forceEnemyMove(MoveId.PROTECT); await game.toNextTurn(); expect(enemy1).not.toHaveFullHp(); expect(enemy2).toHaveTakenDamage(getEffectDamage(enemy2)); enemy1.hp = enemy1.getMaxHp(); enemy2.hp = 1; game.move.use(MoveId.FLAME_BURST, 0, BattlerIndex.ENEMY); await game.move.forceEnemyMove(MoveId.SPLASH); await game.move.forceEnemyMove(MoveId.ENDURE); await game.toEndOfTurn(); expect(enemy1).not.toHaveFullHp(); expect(enemy2).toHaveFainted(); }); });