import { allAbilities } from "#app/data/data-lists"; import { FaintPhase } from "#app/phases/faint-phase"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest"; describe("Abilities - Quick Draw", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .battleStyle("single") .starterSpecies(SpeciesId.MAGIKARP) .ability(AbilityId.QUICK_DRAW) .moveset([MoveId.TACKLE, MoveId.TAIL_WHIP]) .enemyLevel(100) .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset([MoveId.TACKLE]); vi.spyOn( allAbilities[AbilityId.QUICK_DRAW].getAttrs("BypassSpeedChanceAbAttr")[0], "chance", "get", ).mockReturnValue(100); }); test("makes pokemon going first in its priority bracket", async () => { await game.classicMode.startBattle(); const pokemon = game.scene.getPlayerPokemon()!; const enemy = game.scene.getEnemyPokemon()!; pokemon.hp = 1; enemy.hp = 1; game.move.select(MoveId.TACKLE); await game.phaseInterceptor.to(FaintPhase, false); expect(pokemon.isFainted()).toBe(false); expect(enemy.isFainted()).toBe(true); expect(pokemon.waveData.abilitiesApplied).toContain(AbilityId.QUICK_DRAW); }); test( "does not triggered by non damage moves", { retry: 5, }, async () => { await game.classicMode.startBattle(); const pokemon = game.scene.getPlayerPokemon()!; const enemy = game.scene.getEnemyPokemon()!; pokemon.hp = 1; enemy.hp = 1; game.move.select(MoveId.TAIL_WHIP); await game.phaseInterceptor.to(FaintPhase, false); expect(pokemon.isFainted()).toBe(true); expect(enemy.isFainted()).toBe(false); expect(pokemon.waveData.abilitiesApplied).not.contain(AbilityId.QUICK_DRAW); }, ); test("does not increase priority", async () => { game.override.enemyMoveset([MoveId.EXTREME_SPEED]); await game.classicMode.startBattle(); const pokemon = game.scene.getPlayerPokemon()!; const enemy = game.scene.getEnemyPokemon()!; pokemon.hp = 1; enemy.hp = 1; game.move.select(MoveId.TACKLE); await game.phaseInterceptor.to(FaintPhase, false); expect(pokemon.isFainted()).toBe(true); expect(enemy.isFainted()).toBe(false); expect(pokemon.waveData.abilitiesApplied).toContain(AbilityId.QUICK_DRAW); }); });