import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest"; import GameManager from "../utils/gameManager"; import { Species } from "#enums/species"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { getMovePosition } from "../utils/gameManagerUtils"; import { BerryPhase, CommandPhase } from "#app/phases.js"; import { BattleStat } from "#app/data/battle-stat.js"; const TIMEOUT = 20 * 1000; describe("Moves - Wide Guard", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override.battleType("double"); game.override.moveset([Moves.WIDE_GUARD, Moves.SPLASH, Moves.SURF]); game.override.enemySpecies(Species.SNORLAX); game.override.enemyMoveset(Array(4).fill(Moves.SWIFT)); game.override.enemyAbility(Abilities.INSOMNIA); game.override.startingLevel(100); game.override.enemyLevel(100); }); test( "should protect the user and allies from multi-target attack moves", async () => { await game.startBattle([Species.CHARIZARD, Species.BLASTOISE]); const leadPokemon = game.scene.getPlayerField(); game.doAttack(getMovePosition(game.scene, 0, Moves.WIDE_GUARD)); await game.phaseInterceptor.to(CommandPhase); game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH)); await game.phaseInterceptor.to(BerryPhase, false); leadPokemon.forEach(p => expect(p.hp).toBe(p.getMaxHp())); }, TIMEOUT ); test( "should protect the user and allies from multi-target status moves", async () => { game.override.enemyMoveset(Array(4).fill(Moves.GROWL)); await game.startBattle([Species.CHARIZARD, Species.BLASTOISE]); const leadPokemon = game.scene.getPlayerField(); game.doAttack(getMovePosition(game.scene, 0, Moves.WIDE_GUARD)); await game.phaseInterceptor.to(CommandPhase); game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH)); await game.phaseInterceptor.to(BerryPhase, false); leadPokemon.forEach(p => expect(p.summonData.battleStats[BattleStat.ATK]).toBe(0)); }, TIMEOUT ); test( "should not protect the user and allies from single-target moves", async () => { game.override.enemyMoveset(Array(4).fill(Moves.TACKLE)); await game.startBattle([Species.CHARIZARD, Species.BLASTOISE]); const leadPokemon = game.scene.getPlayerField(); game.doAttack(getMovePosition(game.scene, 0, Moves.WIDE_GUARD)); await game.phaseInterceptor.to(CommandPhase); game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH)); await game.phaseInterceptor.to(BerryPhase, false); expect(leadPokemon.some(p => p.hp < p.getMaxHp())).toBeTruthy(); }, TIMEOUT ); test( "should protect the user from its ally's multi-target move", async () => { game.override.enemyMoveset(Array(4).fill(Moves.SPLASH)); await game.startBattle([Species.CHARIZARD, Species.BLASTOISE]); const leadPokemon = game.scene.getPlayerField(); const enemyPokemon = game.scene.getEnemyField(); game.doAttack(getMovePosition(game.scene, 0, Moves.WIDE_GUARD)); await game.phaseInterceptor.to(CommandPhase); game.doAttack(getMovePosition(game.scene, 1, Moves.SURF)); await game.phaseInterceptor.to(BerryPhase, false); expect(leadPokemon[0].hp).toBe(leadPokemon[0].getMaxHp()); enemyPokemon.forEach(p => expect(p.hp).toBeLessThan(p.getMaxHp())); }, TIMEOUT ); });