import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest"; import GameManager from "../utils/gameManager"; import { Species } from "#enums/species"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { getMovePosition } from "../utils/gameManagerUtils"; import { BerryPhase, CommandPhase, TurnEndPhase } from "#app/phases.js"; import { BattleStat } from "#app/data/battle-stat.js"; const TIMEOUT = 20 * 1000; describe("Moves - Mat Block", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override.battleType("double"); game.override.moveset([Moves.MAT_BLOCK, Moves.SPLASH]); game.override.enemySpecies(Species.SNORLAX); game.override.enemyMoveset(Array(4).fill(Moves.TACKLE)); game.override.enemyAbility(Abilities.INSOMNIA); game.override.startingLevel(100); game.override.enemyLevel(100); }); test( "should protect the user and allies from attack moves", async () => { await game.startBattle([Species.CHARIZARD, Species.BLASTOISE]); const leadPokemon = game.scene.getPlayerField(); game.doAttack(getMovePosition(game.scene, 0, Moves.MAT_BLOCK)); await game.phaseInterceptor.to(CommandPhase); game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH)); await game.phaseInterceptor.to(BerryPhase, false); leadPokemon.forEach(p => expect(p.hp).toBe(p.getMaxHp())); }, TIMEOUT ); test( "should not protect the user and allies from status moves", async () => { game.override.enemyMoveset(Array(4).fill(Moves.GROWL)); await game.startBattle([Species.CHARIZARD, Species.BLASTOISE]); const leadPokemon = game.scene.getPlayerField(); game.doAttack(getMovePosition(game.scene, 0, Moves.MAT_BLOCK)); await game.phaseInterceptor.to(CommandPhase); game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH)); await game.phaseInterceptor.to(BerryPhase, false); leadPokemon.forEach(p => expect(p.summonData.battleStats[BattleStat.ATK]).toBe(-2)); }, TIMEOUT ); test( "should fail when used after the first turn", async () => { await game.startBattle([Species.BLASTOISE, Species.CHARIZARD]); const leadPokemon = game.scene.getPlayerField(); game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH)); await game.phaseInterceptor.to(CommandPhase); game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH)); await game.phaseInterceptor.to(TurnEndPhase); const leadStartingHp = leadPokemon.map(p => p.hp); await game.phaseInterceptor.to(CommandPhase, false); game.doAttack(getMovePosition(game.scene, 0, Moves.MAT_BLOCK)); await game.phaseInterceptor.to(CommandPhase); game.doAttack(getMovePosition(game.scene, 1, Moves.MAT_BLOCK)); await game.phaseInterceptor.to(BerryPhase, false); expect(leadPokemon.some((p, i) => p.hp < leadStartingHp[i])).toBeTruthy(); }, TIMEOUT ); });