import { allMoves, allSpecies } from "#app/data/data-lists"; import { AbilityId } from "#enums/ability-id"; import { BattlerIndex } from "#enums/battler-index"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi, type MockInstance } from "vitest"; describe("Move - Payback", () => { let phaserGame: Phaser.Game; let game: GameManager; let powerSpy: MockInstance; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .ability(AbilityId.BALL_FETCH) .battleStyle("single") .criticalHits(false) .enemyLevel(100) .enemySpecies(SpeciesId.DRACOVISH) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.SPLASH); powerSpy = vi.spyOn(allMoves[MoveId.PAYBACK], "calculateBattlePower"); }); it("should double power if the user moves after the target", async () => { await game.classicMode.startBattle([SpeciesId.FEEBAS]); // turn 1: enemy, then player (boost) game.move.use(MoveId.PAYBACK); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); await game.toNextTurn(); expect(powerSpy).toHaveLastReturnedWith(allMoves[MoveId.PAYBACK].power * 2); // turn 2: player, then enemy (no boost) game.move.use(MoveId.PAYBACK); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.toEndOfTurn(); expect(powerSpy).toHaveLastReturnedWith(allMoves[MoveId.PAYBACK].power); }); it("should trigger for enemies on player failed ball catch", async () => { // Make dracovish uncatchable so we don't flake out vi.spyOn(allSpecies[SpeciesId.DRACOVISH], "catchRate", "get").mockReturnValue(0); await game.classicMode.startBattle([SpeciesId.FEEBAS]); game.doThrowPokeball(0); await game.move.forceEnemyMove(MoveId.PAYBACK); await game.toEndOfTurn(); expect(powerSpy).toHaveLastReturnedWith(allMoves[MoveId.PAYBACK].power * 2); }); });