import { BattlerIndex } from "#enums/battler-index"; import { RandomMoveAttr } from "#app/data/moves/move"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; describe("Moves - Ability-Ignoring Moves", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .moveset([MoveId.MOONGEIST_BEAM, MoveId.SUNSTEEL_STRIKE, MoveId.PHOTON_GEYSER, MoveId.METRONOME]) .ability(AbilityId.BALL_FETCH) .startingLevel(200) .battleStyle("single") .criticalHits(false) .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.STURDY) .enemyMoveset(MoveId.SPLASH); }); it.each<{ name: string; move: MoveId }>([ { name: "Sunsteel Strike", move: MoveId.SUNSTEEL_STRIKE }, { name: "Moongeist Beam", move: MoveId.MOONGEIST_BEAM }, { name: "Photon Geyser", move: MoveId.PHOTON_GEYSER }, ])("$name should ignore enemy abilities during move use", async ({ move }) => { await game.classicMode.startBattle([SpeciesId.NECROZMA]); const player = game.field.getPlayerPokemon(); const enemy = game.field.getEnemyPokemon(); game.move.select(move); await game.phaseInterceptor.to("MoveEffectPhase"); expect(game.scene.arena.ignoreAbilities).toBe(true); expect(game.scene.arena.ignoringEffectSource).toBe(player.getBattlerIndex()); await game.toEndOfTurn(); expect(game.scene.arena.ignoreAbilities).toBe(false); expect(enemy.isFainted()).toBe(true); }); it("should not ignore enemy abilities when called by metronome", async () => { await game.classicMode.startBattle([SpeciesId.MILOTIC]); vi.spyOn(RandomMoveAttr.prototype, "getMoveOverride").mockReturnValue(MoveId.PHOTON_GEYSER); const enemy = game.field.getEnemyPokemon(); game.move.select(MoveId.METRONOME); await game.toEndOfTurn(); expect(enemy.isFainted()).toBe(false); expect(game.field.getPlayerPokemon().getLastXMoves()[0].move).toBe(MoveId.PHOTON_GEYSER); }); it("should not ignore enemy abilities when called by Mirror Move", async () => { game.override.moveset(MoveId.MIRROR_MOVE).enemyMoveset(MoveId.SUNSTEEL_STRIKE); await game.classicMode.startBattle([SpeciesId.MILOTIC]); const enemy = game.field.getEnemyPokemon(); game.move.select(MoveId.MIRROR_MOVE); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); await game.toEndOfTurn(); expect(enemy.isFainted()).toBe(false); expect(game.scene.getPlayerPokemon()?.getLastXMoves()[0].move).toBe(MoveId.SUNSTEEL_STRIKE); }); // TODO: Verify this behavior on cart it("should ignore enemy abilities when called by Instruct", async () => { game.override.moveset([MoveId.SUNSTEEL_STRIKE, MoveId.INSTRUCT]).battleStyle("double"); await game.classicMode.startBattle([SpeciesId.SOLGALEO, SpeciesId.LUNALA]); const solgaleo = game.field.getPlayerPokemon(); game.move.select(MoveId.SUNSTEEL_STRIKE, BattlerIndex.PLAYER, BattlerIndex.ENEMY); game.move.select(MoveId.INSTRUCT, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]); await game.phaseInterceptor.to("MoveEffectPhase"); // initial attack await game.phaseInterceptor.to("MoveEffectPhase"); // instruct await game.phaseInterceptor.to("MoveEffectPhase"); // instructed move use expect(game.scene.arena.ignoreAbilities).toBe(true); expect(game.scene.arena.ignoringEffectSource).toBe(solgaleo.getBattlerIndex()); await game.toEndOfTurn(); // Both the initial and redirected instruct use ignored sturdy const [enemy1, enemy2] = game.scene.getEnemyField(); expect(enemy1.isFainted()).toBe(true); expect(enemy2.isFainted()).toBe(true); }); });