import { AbilityId } from "#enums/ability-id"; import { BattlerIndex } from "#enums/battler-index"; import { BattlerTagType } from "#enums/battler-tag-type"; import { MoveId } from "#enums/move-id"; import { MoveResult } from "#enums/move-result"; import { PokemonType } from "#enums/pokemon-type"; import { SpeciesId } from "#enums/species-id"; import { GameManager } from "#test/test-utils/game-manager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; describe("Move - Dragon Cheer", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .battleStyle("double") .ability(AbilityId.BALL_FETCH) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.SPLASH) .enemyLevel(20); }); it("should increase non-Dragon type allies' crit ratios by 1 stage", async () => { await game.classicMode.startBattle([SpeciesId.DRAGONAIR, SpeciesId.MAGIKARP]); const enemy = game.field.getEnemyPokemon(); vi.spyOn(enemy, "getCritStage"); game.move.use(MoveId.DRAGON_CHEER, BattlerIndex.PLAYER); game.move.use(MoveId.TACKLE, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]); await game.toEndOfTurn(); const [dragonair, magikarp] = game.scene.getPlayerField(); expect(dragonair).not.toHaveBattlerTag(BattlerTagType.DRAGON_CHEER); expect(magikarp).toHaveBattlerTag({ tagType: BattlerTagType.DRAGON_CHEER, critStages: 1 }); expect(enemy.getCritStage).toHaveReturnedWith(1); // getCritStage is called on defender }); it("should increase Dragon-type allies' crit ratios by 2 stages", async () => { await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.DRAGONAIR]); const enemy = game.field.getEnemyPokemon(); vi.spyOn(enemy, "getCritStage"); game.move.use(MoveId.DRAGON_CHEER, BattlerIndex.PLAYER); game.move.use(MoveId.TACKLE, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]); await game.toEndOfTurn(); const [magikarp, dragonair] = game.scene.getPlayerField(); expect(magikarp).not.toHaveBattlerTag(BattlerTagType.DRAGON_CHEER); expect(dragonair).toHaveBattlerTag({ tagType: BattlerTagType.DRAGON_CHEER, critStages: 2 }); expect(enemy.getCritStage).toHaveReturnedWith(2); // getCritStage is called on defender }); it("should maintain crit boost amount even if user's type is changed", async () => { await game.classicMode.startBattle([SpeciesId.DRAGONAIR, SpeciesId.MAGIKARP]); // Use Reflect Type to become Dragon-type mid-turn game.move.use(MoveId.DRAGON_CHEER, BattlerIndex.PLAYER); game.move.use(MoveId.REFLECT_TYPE, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]); await game.phaseInterceptor.to("MoveEndPhase"); // Dragon cheer added +1 stages const magikarp = game.scene.getPlayerField()[1]; expect(magikarp).toHaveBattlerTag({ tagType: BattlerTagType.DRAGON_CHEER, critStages: 1 }); expect(magikarp).toHaveTypes([PokemonType.WATER]); await game.toEndOfTurn(); // Should be dragon type, but still with a +1 stage boost expect(magikarp).toHaveTypes([PokemonType.DRAGON]); expect(magikarp).toHaveBattlerTag({ tagType: BattlerTagType.DRAGON_CHEER, critStages: 1 }); }); it.each([ { name: "Focus Energy", tagType: BattlerTagType.CRIT_BOOST }, { name: "Dragon Cheer", tagType: BattlerTagType.DRAGON_CHEER }, ])("should fail if $name is already present", async ({ tagType }) => { await game.classicMode.startBattle([SpeciesId.DRAGONAIR, SpeciesId.MAGIKARP]); const [dragonair, magikarp] = game.scene.getPlayerField(); magikarp.addTag(tagType); game.move.use(MoveId.DRAGON_CHEER, BattlerIndex.PLAYER); game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER_2); await game.toEndOfTurn(); expect(dragonair).toHaveUsedMove({ move: MoveId.DRAGON_CHEER, result: MoveResult.FAIL }); expect(magikarp).toHaveBattlerTag(tagType); }); });