import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest"; import GameManager from "#test/testUtils/gameManager"; import { SpeciesId } from "#enums/species-id"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { Stat } from "#enums/stat"; import { allMoves } from "#app/data/data-lists"; import { ArenaTagSide, ArenaTrapTag } from "#app/data/arena-tag"; import { BattlerIndex } from "#app/battle"; import { MoveResult } from "#app/field/pokemon"; describe("Moves - Protect", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override.battleStyle("single"); game.override.moveset([MoveId.PROTECT]); game.override.enemySpecies(SpeciesId.SNORLAX); game.override.enemyAbility(AbilityId.INSOMNIA); game.override.enemyMoveset([MoveId.TACKLE]); game.override.startingLevel(100); game.override.enemyLevel(100); }); test("should protect the user from attacks", async () => { await game.classicMode.startBattle([SpeciesId.CHARIZARD]); const leadPokemon = game.scene.getPlayerPokemon()!; game.move.select(MoveId.PROTECT); await game.phaseInterceptor.to("BerryPhase", false); expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp()); }); test("should prevent secondary effects from the opponent's attack", async () => { game.override.enemyMoveset([MoveId.CEASELESS_EDGE]); vi.spyOn(allMoves[MoveId.CEASELESS_EDGE], "accuracy", "get").mockReturnValue(100); await game.classicMode.startBattle([SpeciesId.CHARIZARD]); const leadPokemon = game.scene.getPlayerPokemon()!; game.move.select(MoveId.PROTECT); await game.phaseInterceptor.to("BerryPhase", false); expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp()); expect(game.scene.arena.getTagOnSide(ArenaTrapTag, ArenaTagSide.ENEMY)).toBeUndefined(); }); test("should protect the user from status moves", async () => { game.override.enemyMoveset([MoveId.CHARM]); await game.classicMode.startBattle([SpeciesId.CHARIZARD]); const leadPokemon = game.scene.getPlayerPokemon()!; game.move.select(MoveId.PROTECT); await game.phaseInterceptor.to("BerryPhase", false); expect(leadPokemon.getStatStage(Stat.ATK)).toBe(0); }); test("should stop subsequent hits of a multi-hit move", async () => { game.override.enemyMoveset([MoveId.TACHYON_CUTTER]); await game.classicMode.startBattle([SpeciesId.CHARIZARD]); const leadPokemon = game.scene.getPlayerPokemon()!; const enemyPokemon = game.scene.getEnemyPokemon()!; game.move.select(MoveId.PROTECT); await game.phaseInterceptor.to("BerryPhase", false); expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp()); expect(enemyPokemon.turnData.hitCount).toBe(1); }); test("should fail if the user is the last to move in the turn", async () => { game.override.enemyMoveset([MoveId.PROTECT]); await game.classicMode.startBattle([SpeciesId.CHARIZARD]); const leadPokemon = game.scene.getPlayerPokemon()!; const enemyPokemon = game.scene.getEnemyPokemon()!; game.move.select(MoveId.PROTECT); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); await game.phaseInterceptor.to("BerryPhase", false); expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS); expect(leadPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL); }); });