import { MoveId } from "#enums/move-id"; import { AbilityId } from "#enums/ability-id"; import { SpeciesId } from "#enums/species-id"; import { Stat } from "#enums/stat"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Abilities - Simple", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .battleStyle("single") .enemySpecies(SpeciesId.BULBASAUR) .enemyAbility(AbilityId.SIMPLE) .ability(AbilityId.INTIMIDATE) .enemyMoveset(MoveId.SPLASH); }); it("should double stat changes when applied", async () => { await game.classicMode.startBattle([SpeciesId.SLOWBRO]); const enemyPokemon = game.scene.getEnemyPokemon()!; expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-2); }); });