import { BattlerIndex } from "#enums/battler-index"; import { MoveEffectPhase } from "#app/phases/move-effect-phase"; import { MoveEndPhase } from "#app/phases/move-end-phase"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import { HitCheckResult } from "#enums/hit-check-result"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, it, expect, vi } from "vitest"; describe("Abilities - No Guard", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .moveset(MoveId.ZAP_CANNON) .ability(AbilityId.NO_GUARD) .enemyLevel(200) .enemySpecies(SpeciesId.SNORLAX) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.SPLASH); }); it("should make moves always hit regardless of move accuracy", async () => { game.override.battleStyle("single"); await game.classicMode.startBattle([SpeciesId.REGIELEKI]); game.move.select(MoveId.ZAP_CANNON); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.phaseInterceptor.to(MoveEffectPhase, false); const moveEffectPhase = game.scene.phaseManager.getCurrentPhase() as MoveEffectPhase; vi.spyOn(moveEffectPhase, "hitCheck"); await game.phaseInterceptor.to(MoveEndPhase); expect(moveEffectPhase.hitCheck).toHaveReturnedWith([HitCheckResult.HIT, 1]); }); it("should guarantee double battle with any one LURE", async () => { game.override.startingModifier([{ name: "LURE" }]).startingWave(2); await game.classicMode.startBattle(); expect(game.scene.getEnemyField().length).toBe(2); }); });