import { BattlerIndex } from "#enums/battler-index"; import { allAbilities } from "#app/data/data-lists"; import { ArenaTagSide } from "#enums/arena-tag-side"; import { allMoves } from "#app/data/data-lists"; import { ArenaTagType } from "#app/enums/arena-tag-type"; import { BattlerTagType } from "#app/enums/battler-tag-type"; import { Stat } from "#app/enums/stat"; import { StatusEffect } from "#app/enums/status-effect"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import GameManager from "#test/testUtils/gameManager"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; describe("Abilities - Magic Bounce", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .ability(AbilityId.BALL_FETCH) .battleStyle("single") .moveset([MoveId.GROWL, MoveId.SPLASH]) .criticalHits(false) .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.MAGIC_BOUNCE) .enemyMoveset(MoveId.SPLASH); }); it("should reflect basic status moves", async () => { await game.classicMode.startBattle([SpeciesId.MAGIKARP]); game.move.use(MoveId.GROWL); await game.phaseInterceptor.to("BerryPhase"); expect(game.scene.getPlayerPokemon()!.getStatStage(Stat.ATK)).toBe(-1); }); it("should not bounce moves while the target is in the semi-invulnerable state", async () => { await game.classicMode.startBattle([SpeciesId.MAGIKARP]); game.move.use(MoveId.GROWL); await game.move.forceEnemyMove(MoveId.FLY); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); await game.phaseInterceptor.to("BerryPhase"); expect(game.scene.getPlayerPokemon()!.getStatStage(Stat.ATK)).toBe(0); }); it("should individually bounce back multi-target moves", async () => { game.override.battleStyle("double"); await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.MAGIKARP]); game.move.use(MoveId.GROWL, 0); game.move.use(MoveId.SPLASH, 1); await game.phaseInterceptor.to("BerryPhase"); const user = game.scene.getPlayerField()[0]; expect(user.getStatStage(Stat.ATK)).toBe(-2); }); it("should still bounce back a move that would otherwise fail", async () => { await game.classicMode.startBattle([SpeciesId.MAGIKARP]); game.scene.getEnemyPokemon()?.setStatStage(Stat.ATK, -6); game.move.use(MoveId.GROWL); await game.phaseInterceptor.to("BerryPhase"); expect(game.scene.getPlayerPokemon()!.getStatStage(Stat.ATK)).toBe(-1); }); it("should not bounce back a move that was just bounced", async () => { game.override.ability(AbilityId.MAGIC_BOUNCE); await game.classicMode.startBattle([SpeciesId.MAGIKARP]); game.move.select(MoveId.GROWL); await game.phaseInterceptor.to("BerryPhase"); expect(game.scene.getPlayerPokemon()!.getStatStage(Stat.ATK)).toBe(-1); }); it("should receive the stat change after reflecting a move back to a mirror armor user", async () => { game.override.ability(AbilityId.MIRROR_ARMOR); await game.classicMode.startBattle([SpeciesId.MAGIKARP]); game.move.select(MoveId.GROWL); await game.phaseInterceptor.to("BerryPhase"); expect(game.scene.getEnemyPokemon()!.getStatStage(Stat.ATK)).toBe(-1); }); it("should not bounce back a move from a mold breaker user", async () => { game.override.ability(AbilityId.MOLD_BREAKER); await game.classicMode.startBattle([SpeciesId.MAGIKARP]); game.move.use(MoveId.GROWL); await game.phaseInterceptor.to("BerryPhase"); expect(game.scene.getEnemyPokemon()!.getStatStage(Stat.ATK)).toBe(-1); }); it("should bounce back a spread status move against both pokemon", async () => { game.override.battleStyle("double").enemyMoveset([MoveId.SPLASH]); await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.MAGIKARP]); game.move.use(MoveId.GROWL, 0); game.move.use(MoveId.SPLASH, 1); await game.phaseInterceptor.to("BerryPhase"); expect(game.scene.getPlayerField().every(p => p.getStatStage(Stat.ATK) === -2)).toBeTruthy(); }); it("should only bounce spikes back once in doubles when both targets have magic bounce", async () => { game.override.battleStyle("double").moveset([MoveId.SPIKES]); await game.classicMode.startBattle([SpeciesId.MAGIKARP]); game.move.select(MoveId.SPIKES); await game.phaseInterceptor.to("BerryPhase"); expect(game.scene.arena.getTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.PLAYER)!["layers"]).toBe(1); expect(game.scene.arena.getTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.ENEMY)).toBeUndefined(); }); it("should bounce spikes even when the target is protected", async () => { game.override.moveset([MoveId.SPIKES]).enemyMoveset([MoveId.PROTECT]); await game.classicMode.startBattle([SpeciesId.MAGIKARP]); game.move.select(MoveId.SPIKES); await game.phaseInterceptor.to("BerryPhase"); expect(game.scene.arena.getTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.PLAYER)!["layers"]).toBe(1); }); it("should not bounce spikes when the target is in the semi-invulnerable state", async () => { game.override.moveset([MoveId.SPIKES]).enemyMoveset([MoveId.FLY]); await game.classicMode.startBattle([SpeciesId.MAGIKARP]); game.move.select(MoveId.SPIKES); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); await game.phaseInterceptor.to("BerryPhase"); expect(game.scene.arena.getTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.ENEMY)!["layers"]).toBe(1); }); it("should not bounce back curse", async () => { game.override.moveset([MoveId.CURSE]); await game.classicMode.startBattle([SpeciesId.GASTLY]); game.move.select(MoveId.CURSE); await game.phaseInterceptor.to("BerryPhase"); expect(game.scene.getEnemyPokemon()!.getTag(BattlerTagType.CURSED)).toBeDefined(); }); it("should not cause encore to be interrupted after bouncing", async () => { game.override.moveset([MoveId.SPLASH, MoveId.GROWL, MoveId.ENCORE]).enemyMoveset([MoveId.TACKLE, MoveId.GROWL]); // game.override.ability(AbilityId.MOLD_BREAKER); await game.classicMode.startBattle([SpeciesId.MAGIKARP]); const playerPokemon = game.scene.getPlayerPokemon()!; const enemyPokemon = game.scene.getEnemyPokemon()!; // Give the player MOLD_BREAKER for this turn to bypass Magic Bounce. vi.spyOn(playerPokemon, "getAbility").mockReturnValue(allAbilities[AbilityId.MOLD_BREAKER]); // turn 1 game.move.select(MoveId.ENCORE); await game.move.selectEnemyMove(MoveId.TACKLE); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); await game.toNextTurn(); expect(enemyPokemon.getTag(BattlerTagType.ENCORE)!["moveId"]).toBe(MoveId.TACKLE); // turn 2 vi.spyOn(playerPokemon, "getAbility").mockRestore(); game.move.select(MoveId.GROWL); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.phaseInterceptor.to("BerryPhase"); expect(enemyPokemon.getTag(BattlerTagType.ENCORE)!["moveId"]).toBe(MoveId.TACKLE); expect(enemyPokemon.getLastXMoves()[0].move).toBe(MoveId.TACKLE); }); // TODO: encore is failing if the last move was virtual. it.todo("should not cause the bounced move to count for encore", async () => { game.override .moveset([MoveId.SPLASH, MoveId.GROWL, MoveId.ENCORE]) .enemyMoveset([MoveId.GROWL, MoveId.TACKLE]) .enemyAbility(AbilityId.MAGIC_BOUNCE); await game.classicMode.startBattle([SpeciesId.MAGIKARP]); const playerPokemon = game.scene.getPlayerPokemon()!; const enemyPokemon = game.scene.getEnemyPokemon()!; // turn 1 game.move.select(MoveId.GROWL); await game.move.selectEnemyMove(MoveId.TACKLE); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); await game.toNextTurn(); // Give the player MOLD_BREAKER for this turn to bypass Magic Bounce. vi.spyOn(playerPokemon, "getAbility").mockReturnValue(allAbilities[AbilityId.MOLD_BREAKER]); // turn 2 game.move.select(MoveId.ENCORE); await game.move.selectEnemyMove(MoveId.TACKLE); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.phaseInterceptor.to("BerryPhase"); expect(enemyPokemon.getTag(BattlerTagType.ENCORE)!["moveId"]).toBe(MoveId.TACKLE); expect(enemyPokemon.getLastXMoves()[0].move).toBe(MoveId.TACKLE); }); // TODO: stomping tantrum should consider moves that were bounced. it.todo("should cause stomping tantrum to double in power when the last move was bounced", async () => { game.override.battleStyle("single").moveset([MoveId.STOMPING_TANTRUM, MoveId.CHARM]); await game.classicMode.startBattle([SpeciesId.MAGIKARP]); const stomping_tantrum = allMoves[MoveId.STOMPING_TANTRUM]; vi.spyOn(stomping_tantrum, "calculateBattlePower"); game.move.select(MoveId.CHARM); await game.toNextTurn(); game.move.select(MoveId.STOMPING_TANTRUM); await game.phaseInterceptor.to("BerryPhase"); expect(stomping_tantrum.calculateBattlePower).toHaveReturnedWith(150); }); // TODO: stomping tantrum should consider moves that were bounced it.todo("should boost enemy's stomping tantrum after failed bounce", async () => { game.override.enemyMoveset([MoveId.STOMPING_TANTRUM, MoveId.SPLASH, MoveId.CHARM]); await game.classicMode.startBattle([SpeciesId.BULBASAUR]); const stomping_tantrum = allMoves[MoveId.STOMPING_TANTRUM]; const enemy = game.scene.getEnemyPokemon()!; vi.spyOn(stomping_tantrum, "calculateBattlePower"); // Spore gets reflected back onto us game.move.select(MoveId.SPORE); await game.move.selectEnemyMove(MoveId.CHARM); await game.toNextTurn(); expect(enemy.getLastXMoves(1)[0].result).toBe("success"); game.move.select(MoveId.SPORE); await game.move.selectEnemyMove(MoveId.STOMPING_TANTRUM); await game.toNextTurn(); expect(stomping_tantrum.calculateBattlePower).toHaveReturnedWith(150); }); it("should respect immunities when bouncing a move", async () => { vi.spyOn(allMoves[MoveId.THUNDER_WAVE], "accuracy", "get").mockReturnValue(100); game.override.moveset([MoveId.THUNDER_WAVE, MoveId.GROWL]).ability(AbilityId.SOUNDPROOF); await game.classicMode.startBattle([SpeciesId.PHANPY]); // Turn 1 - thunder wave immunity test game.move.select(MoveId.THUNDER_WAVE); await game.phaseInterceptor.to("BerryPhase"); expect(game.scene.getPlayerPokemon()!.status).toBeUndefined(); // Turn 2 - soundproof immunity test game.move.select(MoveId.GROWL); await game.phaseInterceptor.to("BerryPhase"); expect(game.scene.getPlayerPokemon()!.getStatStage(Stat.ATK)).toBe(0); }); it("should bounce back a move before the accuracy check", async () => { game.override.moveset([MoveId.SPORE]); await game.classicMode.startBattle([SpeciesId.MAGIKARP]); const attacker = game.scene.getPlayerPokemon()!; vi.spyOn(attacker, "getAccuracyMultiplier").mockReturnValue(0.0); game.move.select(MoveId.SPORE); await game.phaseInterceptor.to("BerryPhase"); expect(game.scene.getPlayerPokemon()!.status?.effect).toBe(StatusEffect.SLEEP); }); it("should take the accuracy of the magic bounce user into account", async () => { game.override.moveset([MoveId.SPORE]); await game.classicMode.startBattle([SpeciesId.MAGIKARP]); const opponent = game.scene.getEnemyPokemon()!; vi.spyOn(opponent, "getAccuracyMultiplier").mockReturnValue(0); game.move.select(MoveId.SPORE); await game.phaseInterceptor.to("BerryPhase"); expect(game.scene.getPlayerPokemon()!.status).toBeUndefined(); }); it("should always apply the leftmost available target's magic bounce when bouncing moves like sticky webs in doubles", async () => { game.override.battleStyle("double").moveset([MoveId.STICKY_WEB, MoveId.SPLASH, MoveId.TRICK_ROOM]); await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.MAGIKARP]); const [enemy_1, enemy_2] = game.scene.getEnemyField(); // set speed just incase logic erroneously checks for speed order enemy_1.setStat(Stat.SPD, enemy_2.getStat(Stat.SPD) + 1); // turn 1 game.move.select(MoveId.STICKY_WEB, 0); game.move.select(MoveId.TRICK_ROOM, 1); await game.phaseInterceptor.to("TurnEndPhase"); expect( game.scene.arena .getTagOnSide(ArenaTagType.STICKY_WEB, ArenaTagSide.PLAYER) ?.getSourcePokemon() ?.getBattlerIndex(), ).toBe(BattlerIndex.ENEMY); game.scene.arena.removeTagOnSide(ArenaTagType.STICKY_WEB, ArenaTagSide.PLAYER, true); // turn 2 game.move.select(MoveId.STICKY_WEB, 0); game.move.select(MoveId.TRICK_ROOM, 1); await game.phaseInterceptor.to("BerryPhase"); expect( game.scene.arena .getTagOnSide(ArenaTagType.STICKY_WEB, ArenaTagSide.PLAYER) ?.getSourcePokemon() ?.getBattlerIndex(), ).toBe(BattlerIndex.ENEMY); }); it("should not bounce back status moves that hit through semi-invulnerable states", async () => { game.override.moveset([MoveId.TOXIC, MoveId.CHARM]); await game.classicMode.startBattle([SpeciesId.BULBASAUR]); game.move.select(MoveId.TOXIC); await game.move.selectEnemyMove(MoveId.FLY); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); await game.phaseInterceptor.to("BerryPhase"); expect(game.scene.getEnemyPokemon()!.status?.effect).toBe(StatusEffect.TOXIC); expect(game.scene.getPlayerPokemon()!.status).toBeUndefined(); game.override.ability(AbilityId.NO_GUARD); game.move.select(MoveId.CHARM); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.phaseInterceptor.to("BerryPhase"); expect(game.scene.getEnemyPokemon()!.getStatStage(Stat.ATK)).toBe(-2); expect(game.scene.getPlayerPokemon()!.getStatStage(Stat.ATK)).toBe(0); }); });