import { Stat } from "#enums/stat"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Abilities - Hyper Cutter", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .battleStyle("single") .moveset([MoveId.SAND_ATTACK, MoveId.NOBLE_ROAR, MoveId.DEFOG, MoveId.OCTOLOCK]) .ability(AbilityId.BALL_FETCH) .enemySpecies(SpeciesId.SHUCKLE) .enemyAbility(AbilityId.HYPER_CUTTER) .enemyMoveset(MoveId.SPLASH); }); // Reference Link: https://bulbapedia.bulbagarden.net/wiki/Hyper_Cutter_(Ability) it("only prevents ATK drops", async () => { await game.classicMode.startBattle(); const enemy = game.scene.getEnemyPokemon()!; game.move.select(MoveId.OCTOLOCK); await game.toNextTurn(); game.move.select(MoveId.DEFOG); await game.toNextTurn(); game.move.select(MoveId.NOBLE_ROAR); await game.toNextTurn(); game.move.select(MoveId.SAND_ATTACK); await game.toNextTurn(); game.override.moveset([MoveId.STRING_SHOT]); game.move.select(MoveId.STRING_SHOT); await game.toNextTurn(); expect(enemy.getStatStage(Stat.ATK)).toEqual(0); [Stat.ACC, Stat.DEF, Stat.EVA, Stat.SPATK, Stat.SPDEF, Stat.SPD].forEach((stat: number) => expect(enemy.getStatStage(stat)).toBeLessThan(0), ); }); });