import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; import Phaser from "phaser"; import GameManager from "#test/testUtils/gameManager"; import { UiMode } from "#enums/ui-mode"; import { Stat } from "#enums/stat"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; describe("Abilities - Intimidate", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .battleStyle("single") .enemySpecies(SpeciesId.RATTATA) .enemyAbility(AbilityId.INTIMIDATE) .enemyPassiveAbility(AbilityId.HYDRATION) .ability(AbilityId.INTIMIDATE) .startingWave(3) .enemyMoveset(MoveId.SPLASH); }); it("should lower ATK stat stage by 1 of enemy Pokemon on entry and player switch", async () => { await game.classicMode.runToSummon([SpeciesId.MIGHTYENA, SpeciesId.POOCHYENA]); game.onNextPrompt( "CheckSwitchPhase", UiMode.CONFIRM, () => { game.setMode(UiMode.MESSAGE); game.endPhase(); }, () => game.isCurrentPhase("CommandPhase") || game.isCurrentPhase("TurnInitPhase"), ); await game.phaseInterceptor.to("CommandPhase", false); let playerPokemon = game.scene.getPlayerPokemon()!; const enemyPokemon = game.scene.getEnemyPokemon()!; expect(playerPokemon.species.speciesId).toBe(SpeciesId.MIGHTYENA); expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-1); expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-1); game.doSwitchPokemon(1); await game.phaseInterceptor.run("CommandPhase"); await game.phaseInterceptor.to("CommandPhase"); playerPokemon = game.scene.getPlayerPokemon()!; expect(playerPokemon.species.speciesId).toBe(SpeciesId.POOCHYENA); expect(playerPokemon.getStatStage(Stat.ATK)).toBe(0); expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-2); }); it("should lower ATK stat stage by 1 for every enemy Pokemon in a double battle on entry", async () => { game.override.battleStyle("double").startingWave(3); await game.classicMode.runToSummon([SpeciesId.MIGHTYENA, SpeciesId.POOCHYENA]); game.onNextPrompt( "CheckSwitchPhase", UiMode.CONFIRM, () => { game.setMode(UiMode.MESSAGE); game.endPhase(); }, () => game.isCurrentPhase("CommandPhase") || game.isCurrentPhase("TurnInitPhase"), ); await game.phaseInterceptor.to("CommandPhase", false); const playerField = game.scene.getPlayerField()!; const enemyField = game.scene.getEnemyField()!; expect(enemyField[0].getStatStage(Stat.ATK)).toBe(-2); expect(enemyField[1].getStatStage(Stat.ATK)).toBe(-2); expect(playerField[0].getStatStage(Stat.ATK)).toBe(-2); expect(playerField[1].getStatStage(Stat.ATK)).toBe(-2); }); it("should not activate again if there is no switch or new entry", async () => { game.override.startingWave(2).moveset([MoveId.SPLASH]); await game.classicMode.startBattle([SpeciesId.MIGHTYENA, SpeciesId.POOCHYENA]); const playerPokemon = game.scene.getPlayerPokemon()!; const enemyPokemon = game.scene.getEnemyPokemon()!; expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-1); expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-1); game.move.select(MoveId.SPLASH); await game.toNextTurn(); expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-1); expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-1); }); it("should lower ATK stat stage by 1 for every switch", async () => { game.override.moveset([MoveId.SPLASH]).enemyMoveset([MoveId.VOLT_SWITCH]).startingWave(5); await game.classicMode.startBattle([SpeciesId.MIGHTYENA, SpeciesId.POOCHYENA]); const playerPokemon = game.scene.getPlayerPokemon()!; let enemyPokemon = game.scene.getEnemyPokemon()!; expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-1); expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-1); game.move.select(MoveId.SPLASH); await game.toNextTurn(); enemyPokemon = game.scene.getEnemyPokemon()!; expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-2); expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(0); game.move.select(MoveId.SPLASH); await game.toNextTurn(); enemyPokemon = game.scene.getEnemyPokemon()!; expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-3); expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(0); }); });