import type { PostDancingMoveAbAttr } from "#app/data/abilities/ability"; import type { BattlerTagLapseType } from "#enums/battler-tag-lapse-type"; /** * Enum representing all the possible means through which a given move can be executed. * Each one inherits the properties (or exclusions) of all types preceding it. * Properties newly found on a given use mode will be **bolded**, * while oddities breaking a previous trend will be listed in _italics_. * Callers should refrain from performing non-equality checks on `MoveUseMode`s directly, * instead using the available helper functions * ({@linkcode isVirtual}, {@linkcode isIgnoreStatus}, {@linkcode isIgnorePP} and {@linkcode isReflected}). */ export const MoveUseMode = { /** * This move was used normally (i.e. clicking on the button) or called via Instruct. * It deducts PP from the user's moveset (failing if out of PP), and interacts normally with other moves and abilities. */ NORMAL: 1, /** * This move was called by an effect that ignores PP, such as a consecutively executed move (e.g. Outrage). * * PP-ignoring moves (as their name implies) **do not consume PP** when used * and **will not fail** if none is left prior to execution. * All other effects remain identical to {@linkcode MoveUseMode.NORMAL}. * * PP can still be reduced by other effects (such as Spite or Eerie Spell). */ IGNORE_PP: 2, /** * This move was called indirectly by an out-of-turn effect other than Instruct or the user's previous move. * Currently only used by {@linkcode PostDancingMoveAbAttr | Dancer}. * * Indirect moves ignore PP checks similar to {@linkcode MoveUseMode.IGNORE_PP}, but additionally **cannot be copied** * by all move-copying effects (barring reflection). * They are also **"skipped over" by most moveset and move history-related effects** (PP reduction, Last Resort, etc). * * They still respect the user's volatile status conditions and confusion (though will uniquely _cure freeze and sleep before use_). */ INDIRECT: 3, /** * This move was called as part of another move's effect (such as for most {@link https://bulbapedia.bulbagarden.net/wiki/Category:Moves_that_call_other_moves | Move-calling moves}). * Follow-up moves **bypass cancellation** from all **non-volatile status conditions** and **{@linkcode BattlerTagLapseType.MOVE}-type effects** * (having been checked already on the calling move). * They are _not ignored_ by other move-calling moves and abilities (unlike {@linkcode MoveUseMode.FOLLOW_UP} and {@linkcode MoveUseMode.REFLECTED}), * but still inherit the former's disregard for moveset-related effects. */ FOLLOW_UP: 4, /** * This move was reflected by Magic Coat or Magic Bounce. * Reflected moves ignore all the same cancellation checks as {@linkcode MoveUseMode.INDIRECT} * and retain the same copy prevention as {@linkcode MoveUseMode.FOLLOW_UP}, but additionally * **cannot be reflected by other reflecting effects**. */ REFLECTED: 5 // TODO: Add use type TRANSPARENT for Future Sight and Doom Desire to prevent move history pushing } as const; export type MoveUseMode = (typeof MoveUseMode)[keyof typeof MoveUseMode]; // # HELPER FUNCTIONS // Please update the markdown tables if any new `MoveUseMode`s get added. /** * Check if a given {@linkcode MoveUseMode} is virtual (i.e. called by another move or effect). * Virtual moves are ignored by most moveset-related effects due to not being executed directly. * @returns Whether {@linkcode useMode} is virtual. * @remarks * This function is equivalent to the following truth table: * * | Use Type | Returns | * |------------------------------------|---------| * | {@linkcode MoveUseMode.NORMAL} | `false` | * | {@linkcode MoveUseMode.IGNORE_PP} | `false` | * | {@linkcode MoveUseMode.INDIRECT} | `true` | * | {@linkcode MoveUseMode.FOLLOW_UP} | `true` | * | {@linkcode MoveUseMode.REFLECTED} | `true` | */ export function isVirtual(useMode: MoveUseMode): boolean { return useMode >= MoveUseMode.INDIRECT } /** * Check if a given {@linkcode MoveUseMode} should ignore pre-move cancellation checks * from {@linkcode StatusEffect.PARALYSIS} and {@linkcode BattlerTagLapseType.MOVE}-type effects. * @param useMode - The {@linkcode MoveUseMode} to check. * @returns Whether {@linkcode useMode} should ignore status and otehr cancellation checks. * @remarks * This function is equivalent to the following truth table: * * | Use Type | Returns | * |------------------------------------|---------| * | {@linkcode MoveUseMode.NORMAL} | `false` | * | {@linkcode MoveUseMode.IGNORE_PP} | `false` | * | {@linkcode MoveUseMode.INDIRECT} | `false` | * | {@linkcode MoveUseMode.FOLLOW_UP} | `true` | * | {@linkcode MoveUseMode.REFLECTED} | `true` | */ export function isIgnoreStatus(useMode: MoveUseMode): boolean { return useMode >= MoveUseMode.FOLLOW_UP; } /** * Check if a given {@linkcode MoveUseMode} should ignore PP. * PP-ignoring moves will ignore normal PP consumption as well as associated failure checks. * @param useMode - The {@linkcode MoveUseMode} to check. * @returns Whether {@linkcode useMode} ignores PP. * @remarks * This function is equivalent to the following truth table: * * | Use Type | Returns | * |------------------------------------|---------| * | {@linkcode MoveUseMode.NORMAL} | `false` | * | {@linkcode MoveUseMode.IGNORE_PP} | `true` | * | {@linkcode MoveUseMode.INDIRECT} | `true` | * | {@linkcode MoveUseMode.FOLLOW_UP} | `true` | * | {@linkcode MoveUseMode.REFLECTED} | `true` | */ export function isIgnorePP(useMode: MoveUseMode): boolean { return useMode >= MoveUseMode.IGNORE_PP; } /** * Check if a given {@linkcode MoveUseMode} is reflected. * Reflected moves cannot be reflected, copied, or cancelled by status effects, * nor will they trigger {@linkcode PostDancingMoveAbAttr | Dancer}. * @param useMode - The {@linkcode MoveUseMode} to check. * @returns Whether {@linkcode useMode} is reflected. * @remarks * This function is equivalent to the following truth table: * * | Use Type | Returns | * |------------------------------------|---------| * | {@linkcode MoveUseMode.NORMAL} | `false` | * | {@linkcode MoveUseMode.IGNORE_PP} | `false` | * | {@linkcode MoveUseMode.INDIRECT} | `false` | * | {@linkcode MoveUseMode.FOLLOW_UP} | `false` | * | {@linkcode MoveUseMode.REFLECTED} | `true` | */ export function isReflected(useMode: MoveUseMode): boolean { return useMode === MoveUseMode.REFLECTED; }