import { allMoves } from "#app/data/data-lists"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; import type Move from "#app/data/moves/move"; describe("Moves - Hard Press", () => { let phaserGame: Phaser.Game; let game: GameManager; let moveToCheck: Move; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { moveToCheck = allMoves[MoveId.HARD_PRESS]; game = new GameManager(phaserGame); game.override .battleStyle("single") .ability(AbilityId.BALL_FETCH) .enemySpecies(SpeciesId.MUNCHLAX) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.SPLASH) .moveset([MoveId.HARD_PRESS]); vi.spyOn(moveToCheck, "calculateBattlePower"); }); it("should return 100 power if target HP ratio is at 100%", async () => { await game.classicMode.startBattle([SpeciesId.PIKACHU]); game.move.select(MoveId.HARD_PRESS); await game.phaseInterceptor.to("MoveEffectPhase"); expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(100); }); it("should return 50 power if target HP ratio is at 50%", async () => { await game.classicMode.startBattle([SpeciesId.PIKACHU]); const targetHpRatio = 0.5; const enemy = game.scene.getEnemyPokemon()!; vi.spyOn(enemy, "getHpRatio").mockReturnValue(targetHpRatio); game.move.select(MoveId.HARD_PRESS); await game.phaseInterceptor.to("MoveEffectPhase"); expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(50); }); it("should return 1 power if target HP ratio is at 1%", async () => { await game.classicMode.startBattle([SpeciesId.PIKACHU]); const targetHpRatio = 0.01; const enemy = game.scene.getEnemyPokemon()!; vi.spyOn(enemy, "getHpRatio").mockReturnValue(targetHpRatio); game.move.select(MoveId.HARD_PRESS); await game.phaseInterceptor.to("MoveEffectPhase"); expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(1); }); it("should return 1 power if target HP ratio is less than 1%", async () => { await game.classicMode.startBattle([SpeciesId.PIKACHU]); const targetHpRatio = 0.005; const enemy = game.scene.getEnemyPokemon()!; vi.spyOn(enemy, "getHpRatio").mockReturnValue(targetHpRatio); game.move.select(MoveId.HARD_PRESS); await game.phaseInterceptor.to("MoveEffectPhase"); expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(1); }); });