import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; import Phaser from "phaser"; import GameManager from "#test/testUtils/gameManager"; import { SpeciesId } from "#enums/species-id"; import { MoveId } from "#enums/move-id"; import { Stat } from "#enums/stat"; import { AbilityId } from "#enums/ability-id"; describe("Moves - Guard Split", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .battleStyle("single") .enemyAbility(AbilityId.NONE) .enemySpecies(SpeciesId.MEW) .enemyLevel(200) .moveset([MoveId.GUARD_SPLIT]) .ability(AbilityId.NONE); }); it("should average the user's DEF and SPDEF stats with those of the target", async () => { game.override.enemyMoveset(MoveId.SPLASH); await game.classicMode.startBattle([SpeciesId.INDEEDEE]); const player = game.scene.getPlayerPokemon()!; const enemy = game.scene.getEnemyPokemon()!; const avgDef = Math.floor((player.getStat(Stat.DEF, false) + enemy.getStat(Stat.DEF, false)) / 2); const avgSpDef = Math.floor((player.getStat(Stat.SPDEF, false) + enemy.getStat(Stat.SPDEF, false)) / 2); game.move.select(MoveId.GUARD_SPLIT); await game.phaseInterceptor.to("TurnEndPhase"); expect(player.getStat(Stat.DEF, false)).toBe(avgDef); expect(enemy.getStat(Stat.DEF, false)).toBe(avgDef); expect(player.getStat(Stat.SPDEF, false)).toBe(avgSpDef); expect(enemy.getStat(Stat.SPDEF, false)).toBe(avgSpDef); }); it("should be idempotent", async () => { game.override.enemyMoveset([MoveId.GUARD_SPLIT]); await game.classicMode.startBattle([SpeciesId.INDEEDEE]); const player = game.scene.getPlayerPokemon()!; const enemy = game.scene.getEnemyPokemon()!; const avgDef = Math.floor((player.getStat(Stat.DEF, false) + enemy.getStat(Stat.DEF, false)) / 2); const avgSpDef = Math.floor((player.getStat(Stat.SPDEF, false) + enemy.getStat(Stat.SPDEF, false)) / 2); game.move.select(MoveId.GUARD_SPLIT); await game.phaseInterceptor.to("TurnEndPhase"); game.move.select(MoveId.GUARD_SPLIT); await game.phaseInterceptor.to("TurnEndPhase"); expect(player.getStat(Stat.DEF, false)).toBe(avgDef); expect(enemy.getStat(Stat.DEF, false)).toBe(avgDef); expect(player.getStat(Stat.SPDEF, false)).toBe(avgSpDef); expect(enemy.getStat(Stat.SPDEF, false)).toBe(avgSpDef); }); });