import { BattlerIndex } from "#enums/battler-index"; import { allMoves } from "#app/data/data-lists"; import { BattlerTagType } from "#app/enums/battler-tag-type"; import type { PokemonInstantReviveModifier } from "#app/modifier/modifier"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; describe("Items - Reviver Seed", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .moveset([MoveId.SPLASH, MoveId.TACKLE, MoveId.ENDURE]) .ability(AbilityId.BALL_FETCH) .battleStyle("single") .criticalHits(false) .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.BALL_FETCH) .startingHeldItems([{ name: "REVIVER_SEED" }]) .enemyHeldItems([{ name: "REVIVER_SEED" }]) .enemyMoveset(MoveId.SPLASH); vi.spyOn(allMoves[MoveId.SHEER_COLD], "accuracy", "get").mockReturnValue(100); vi.spyOn(allMoves[MoveId.LEECH_SEED], "accuracy", "get").mockReturnValue(100); vi.spyOn(allMoves[MoveId.WHIRLPOOL], "accuracy", "get").mockReturnValue(100); vi.spyOn(allMoves[MoveId.WILL_O_WISP], "accuracy", "get").mockReturnValue(100); }); it.each([ { moveType: "Special Move", move: MoveId.WATER_GUN }, { moveType: "Physical Move", move: MoveId.TACKLE }, { moveType: "Fixed Damage Move", move: MoveId.SEISMIC_TOSS }, { moveType: "Final Gambit", move: MoveId.FINAL_GAMBIT }, { moveType: "Counter", move: MoveId.COUNTER }, { moveType: "OHKO", move: MoveId.SHEER_COLD }, ])("should activate the holder's reviver seed from a $moveType", async ({ move }) => { game.override.enemyLevel(100).startingLevel(1).enemyMoveset(move); await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.FEEBAS]); const player = game.scene.getPlayerPokemon()!; player.damageAndUpdate(player.hp - 1); const reviverSeed = player.getHeldItems()[0] as PokemonInstantReviveModifier; vi.spyOn(reviverSeed, "apply"); game.move.select(MoveId.TACKLE); await game.phaseInterceptor.to("BerryPhase"); expect(player.isFainted()).toBeFalsy(); }); it("should activate the holder's reviver seed from confusion self-hit", async () => { game.override.enemyLevel(1).startingLevel(100).enemyMoveset(MoveId.SPLASH); await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.FEEBAS]); const player = game.scene.getPlayerPokemon()!; player.damageAndUpdate(player.hp - 1); player.addTag(BattlerTagType.CONFUSED, 3); const reviverSeed = player.getHeldItems()[0] as PokemonInstantReviveModifier; vi.spyOn(reviverSeed, "apply"); vi.spyOn(player, "randBattleSeedInt").mockReturnValue(0); // Force confusion self-hit game.move.select(MoveId.TACKLE); await game.phaseInterceptor.to("BerryPhase"); expect(player.isFainted()).toBeFalsy(); }); // Damaging opponents tests it.each([ { moveType: "Damaging Move Chip Damage", move: MoveId.SALT_CURE }, { moveType: "Chip Damage", move: MoveId.LEECH_SEED }, { moveType: "Trapping Chip Damage", move: MoveId.WHIRLPOOL }, { moveType: "Status Effect Damage", move: MoveId.WILL_O_WISP }, { moveType: "Weather", move: MoveId.SANDSTORM }, ])("should not activate the holder's reviver seed from $moveType", async ({ move }) => { game.override .enemyLevel(1) .startingLevel(100) .enemySpecies(SpeciesId.MAGIKARP) .moveset(move) .enemyMoveset(MoveId.ENDURE); await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.FEEBAS]); const enemy = game.scene.getEnemyPokemon()!; enemy.damageAndUpdate(enemy.hp - 1); game.move.select(move); await game.phaseInterceptor.to("TurnEndPhase"); expect(enemy.isFainted()).toBeTruthy(); }); // Self-damage tests it.each([ { moveType: "Recoil", move: MoveId.DOUBLE_EDGE }, { moveType: "Self-KO", move: MoveId.EXPLOSION }, { moveType: "Self-Deduction", move: MoveId.CURSE }, { moveType: "Liquid Ooze", move: MoveId.GIGA_DRAIN }, ])("should not activate the holder's reviver seed from $moveType", async ({ move }) => { game.override .enemyLevel(100) .startingLevel(1) .enemySpecies(SpeciesId.MAGIKARP) .moveset(move) .enemyAbility(AbilityId.LIQUID_OOZE) .enemyMoveset(MoveId.SPLASH); await game.classicMode.startBattle([SpeciesId.GASTLY, SpeciesId.FEEBAS]); const player = game.scene.getPlayerPokemon()!; player.damageAndUpdate(player.hp - 1); const playerSeed = player.getHeldItems()[0] as PokemonInstantReviveModifier; vi.spyOn(playerSeed, "apply"); game.move.select(move); await game.phaseInterceptor.to("TurnEndPhase"); expect(player.isFainted()).toBeTruthy(); }); it("should not activate the holder's reviver seed from Destiny Bond fainting", async () => { game.override .enemyLevel(100) .startingLevel(1) .enemySpecies(SpeciesId.MAGIKARP) .moveset(MoveId.DESTINY_BOND) .startingHeldItems([]) // reset held items to nothing so user doesn't revive and not trigger Destiny Bond .enemyMoveset(MoveId.TACKLE); await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.FEEBAS]); const player = game.scene.getPlayerPokemon()!; player.damageAndUpdate(player.hp - 1); const enemy = game.scene.getEnemyPokemon()!; game.move.select(MoveId.DESTINY_BOND); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.phaseInterceptor.to("TurnEndPhase"); expect(enemy.isFainted()).toBeTruthy(); }); });