import { allMoves } from "#app/data/data-lists"; import { StatusEffect } from "#app/enums/status-effect"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Weather - Strong Winds", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .battleStyle("single") .startingLevel(10) .enemySpecies(SpeciesId.TAILLOW) .enemyAbility(AbilityId.DELTA_STREAM) .moveset([MoveId.THUNDERBOLT, MoveId.ICE_BEAM, MoveId.ROCK_SLIDE]); }); it("electric type move is not very effective on Rayquaza", async () => { game.override.enemySpecies(SpeciesId.RAYQUAZA); await game.classicMode.startBattle([SpeciesId.PIKACHU]); const pikachu = game.scene.getPlayerPokemon()!; const enemy = game.scene.getEnemyPokemon()!; game.move.select(MoveId.THUNDERBOLT); await game.phaseInterceptor.to("TurnStartPhase"); expect(enemy.getAttackTypeEffectiveness(allMoves[MoveId.THUNDERBOLT].type, pikachu)).toBe(0.5); }); it("electric type move is neutral for flying type pokemon", async () => { await game.classicMode.startBattle([SpeciesId.PIKACHU]); const pikachu = game.scene.getPlayerPokemon()!; const enemy = game.scene.getEnemyPokemon()!; game.move.select(MoveId.THUNDERBOLT); await game.phaseInterceptor.to("TurnStartPhase"); expect(enemy.getAttackTypeEffectiveness(allMoves[MoveId.THUNDERBOLT].type, pikachu)).toBe(1); }); it("ice type move is neutral for flying type pokemon", async () => { await game.classicMode.startBattle([SpeciesId.PIKACHU]); const pikachu = game.scene.getPlayerPokemon()!; const enemy = game.scene.getEnemyPokemon()!; game.move.select(MoveId.ICE_BEAM); await game.phaseInterceptor.to("TurnStartPhase"); expect(enemy.getAttackTypeEffectiveness(allMoves[MoveId.ICE_BEAM].type, pikachu)).toBe(1); }); it("rock type move is neutral for flying type pokemon", async () => { await game.classicMode.startBattle([SpeciesId.PIKACHU]); const pikachu = game.scene.getPlayerPokemon()!; const enemy = game.scene.getEnemyPokemon()!; game.move.select(MoveId.ROCK_SLIDE); await game.phaseInterceptor.to("TurnStartPhase"); expect(enemy.getAttackTypeEffectiveness(allMoves[MoveId.ROCK_SLIDE].type, pikachu)).toBe(1); }); it("weather goes away when last trainer pokemon dies to indirect damage", async () => { game.override.enemyStatusEffect(StatusEffect.POISON); await game.classicMode.startBattle([SpeciesId.MAGIKARP]); const enemy = game.scene.getEnemyPokemon()!; enemy.hp = 1; game.move.select(MoveId.SPLASH); await game.phaseInterceptor.to("TurnEndPhase"); expect(game.scene.arena.weather?.weatherType).toBeUndefined(); }); });