import { BattlerIndex } from "#enums/battler-index"; import { AbilityId } from "#enums/ability-id"; import { BattlerTagType } from "#app/enums/battler-tag-type"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Abilities - Sweet Veil", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .battleStyle("double") .moveset([MoveId.SPLASH, MoveId.REST, MoveId.YAWN]) .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.POWDER); }); it("prevents the user and its allies from falling asleep", async () => { await game.classicMode.startBattle([SpeciesId.SWIRLIX, SpeciesId.MAGIKARP]); game.move.select(MoveId.SPLASH); game.move.select(MoveId.SPLASH, 1); await game.phaseInterceptor.to("TurnEndPhase"); expect(game.scene.getPlayerField().every(p => p.status?.effect)).toBe(false); }); it("causes Rest to fail when used by the user or its allies", async () => { game.override.enemyMoveset(MoveId.SPLASH); await game.classicMode.startBattle([SpeciesId.SWIRLIX, SpeciesId.MAGIKARP]); game.move.select(MoveId.SPLASH); game.move.select(MoveId.REST, 1); await game.phaseInterceptor.to("TurnEndPhase"); expect(game.scene.getPlayerField().every(p => p.status?.effect)).toBe(false); }); it("causes Yawn to fail if used on the user or its allies", async () => { game.override.enemyMoveset(MoveId.YAWN); await game.classicMode.startBattle([SpeciesId.SWIRLIX, SpeciesId.MAGIKARP]); game.move.select(MoveId.SPLASH); game.move.select(MoveId.SPLASH, 1); await game.phaseInterceptor.to("TurnEndPhase"); expect(game.scene.getPlayerField().every(p => !!p.getTag(BattlerTagType.DROWSY))).toBe(false); }); it("prevents the user and its allies already drowsy due to Yawn from falling asleep.", async () => { game.override.enemySpecies(SpeciesId.PIKACHU).enemyLevel(5).startingLevel(5).enemyMoveset(MoveId.SPLASH); await game.classicMode.startBattle([SpeciesId.SHUCKLE, SpeciesId.SHUCKLE, SpeciesId.SWIRLIX]); game.move.select(MoveId.SPLASH); game.move.select(MoveId.YAWN, 1, BattlerIndex.PLAYER); await game.phaseInterceptor.to("BerryPhase"); expect(game.scene.getPlayerField().some(p => !!p.getTag(BattlerTagType.DROWSY))).toBe(true); await game.phaseInterceptor.to("CommandPhase"); game.move.select(MoveId.SPLASH); game.doSwitchPokemon(2); expect(game.scene.getPlayerField().every(p => p.status?.effect)).toBe(false); }); });