import { MoveId } from "#enums/move-id"; import type Move from "#app/data/moves/move"; import { AbilityId } from "#enums/ability-id"; import { SpeciesId } from "#enums/species-id"; import { BattlerIndex } from "#enums/battler-index"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; import { allMoves } from "#app/data/data-lists"; describe("Abilities - Supreme Overlord", () => { let phaserGame: Phaser.Game; let game: GameManager; let move: Move; let basePower: number; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { move = allMoves[MoveId.TACKLE]; basePower = move.power; game = new GameManager(phaserGame); game.override .battleStyle("single") .enemySpecies(SpeciesId.MAGIKARP) .enemyLevel(100) .startingLevel(1) .enemyAbility(AbilityId.BALL_FETCH) .ability(AbilityId.SUPREME_OVERLORD) .enemyMoveset([MoveId.SPLASH]) .moveset([MoveId.TACKLE, MoveId.EXPLOSION, MoveId.LUNAR_DANCE]); vi.spyOn(move, "calculateBattlePower"); }); it("should increase Power by 20% if 2 Pokemon are fainted in the party", async () => { await game.classicMode.startBattle([SpeciesId.BULBASAUR, SpeciesId.CHARMANDER, SpeciesId.SQUIRTLE]); game.move.select(MoveId.EXPLOSION); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); game.doSelectPartyPokemon(1); await game.toNextTurn(); game.move.select(MoveId.EXPLOSION); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); game.doSelectPartyPokemon(2); await game.toNextTurn(); game.move.select(MoveId.TACKLE); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.phaseInterceptor.to("MoveEffectPhase"); expect(move.calculateBattlePower).toHaveReturnedWith(basePower * 1.2); }); it("should increase Power by 30% if an ally fainted twice and another one once", async () => { await game.classicMode.startBattle([SpeciesId.BULBASAUR, SpeciesId.CHARMANDER, SpeciesId.SQUIRTLE]); /** * Bulbasur faints once */ game.move.select(MoveId.EXPLOSION); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); game.doSelectPartyPokemon(1); await game.toNextTurn(); /** * Charmander faints once */ game.doRevivePokemon(1); game.move.select(MoveId.EXPLOSION); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); game.doSelectPartyPokemon(1); await game.toNextTurn(); /** * Bulbasur faints twice */ game.move.select(MoveId.EXPLOSION); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); game.doSelectPartyPokemon(2); await game.toNextTurn(); game.move.select(MoveId.TACKLE); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.phaseInterceptor.to("MoveEffectPhase"); expect(move.calculateBattlePower).toHaveReturnedWith(basePower * 1.3); }); it("should maintain its power during next battle if it is within the same arena encounter", async () => { game.override.enemySpecies(SpeciesId.MAGIKARP).startingWave(1).enemyLevel(1).startingLevel(100); await game.classicMode.startBattle([SpeciesId.BULBASAUR, SpeciesId.CHARMANDER, SpeciesId.SQUIRTLE]); /** * The first Pokemon faints and another Pokemon in the party is selected. */ game.move.select(MoveId.LUNAR_DANCE); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); game.doSelectPartyPokemon(1); await game.toNextTurn(); /** * Enemy Pokemon faints and new wave is entered. */ game.move.select(MoveId.TACKLE); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); await game.toNextWave(); game.move.select(MoveId.TACKLE); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.phaseInterceptor.to("TurnEndPhase"); expect(move.calculateBattlePower).toHaveLastReturnedWith(basePower * 1.1); }); it("should reset playerFaints count if we enter new trainer battle", async () => { game.override.enemySpecies(SpeciesId.MAGIKARP).startingWave(4).enemyLevel(1).startingLevel(100); await game.classicMode.startBattle([SpeciesId.BULBASAUR, SpeciesId.CHARMANDER, SpeciesId.SQUIRTLE]); game.move.select(MoveId.LUNAR_DANCE); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); game.doSelectPartyPokemon(1); await game.toNextTurn(); game.move.select(MoveId.TACKLE); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); await game.toNextWave(); game.move.select(MoveId.TACKLE); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.phaseInterceptor.to("BerryPhase", false); expect(move.calculateBattlePower).toHaveLastReturnedWith(basePower); }); it("should reset playerFaints count if we enter new biome", async () => { game.override.enemySpecies(SpeciesId.MAGIKARP).startingWave(10).enemyLevel(1).startingLevel(100); await game.classicMode.startBattle([SpeciesId.BULBASAUR, SpeciesId.CHARMANDER, SpeciesId.SQUIRTLE]); game.move.select(MoveId.LUNAR_DANCE); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); game.doSelectPartyPokemon(1); await game.toNextTurn(); game.move.select(MoveId.TACKLE); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); await game.toNextWave(); game.move.select(MoveId.TACKLE); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.phaseInterceptor.to("BerryPhase", false); expect(move.calculateBattlePower).toHaveLastReturnedWith(basePower); }); });