import { Stat } from "#enums/stat"; import GameManager from "#test/testUtils/gameManager"; import { AbilityId } from "#enums/ability-id"; import { SpeciesId } from "#enums/species-id"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Abilities - Intrepid Sword", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .battleStyle("single") .enemySpecies(SpeciesId.ZACIAN) .enemyAbility(AbilityId.INTREPID_SWORD) .ability(AbilityId.INTREPID_SWORD); }); it("should raise ATK stat stage by 1 on entry", async () => { await game.classicMode.runToSummon([SpeciesId.ZACIAN]); const playerPokemon = game.scene.getPlayerPokemon()!; const enemyPokemon = game.scene.getEnemyPokemon()!; await game.phaseInterceptor.to("CommandPhase", false); expect(playerPokemon.getStatStage(Stat.ATK)).toBe(1); expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1); }); });