import { PokemonType } from "#enums/pokemon-type"; import { BattlerTagType } from "#enums/battler-tag-type"; import { toDmgValue } from "#app/utils/common"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import { Stat } from "#enums/stat"; import { StatusEffect } from "#enums/status-effect"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; describe("Abilities - Parental Bond", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override.battleStyle("single"); game.override.criticalHits(false); game.override.ability(AbilityId.PARENTAL_BOND); game.override.enemySpecies(SpeciesId.SNORLAX); game.override.enemyAbility(AbilityId.FUR_COAT); game.override.enemyMoveset(MoveId.SPLASH); game.override.startingLevel(100); game.override.enemyLevel(100); }); it("should add second strike to attack move", async () => { game.override.moveset([MoveId.TACKLE]); await game.classicMode.startBattle([SpeciesId.MAGIKARP]); const leadPokemon = game.scene.getPlayerPokemon()!; const enemyPokemon = game.scene.getEnemyPokemon()!; let enemyStartingHp = enemyPokemon.hp; game.move.select(MoveId.TACKLE); await game.phaseInterceptor.to("DamageAnimPhase"); const firstStrikeDamage = enemyStartingHp - enemyPokemon.hp; enemyStartingHp = enemyPokemon.hp; await game.phaseInterceptor.to("BerryPhase", false); const secondStrikeDamage = enemyStartingHp - enemyPokemon.hp; expect(leadPokemon.turnData.hitCount).toBe(2); expect(secondStrikeDamage).toBe(toDmgValue(0.25 * firstStrikeDamage)); }); it("should apply secondary effects to both strikes", async () => { game.override.moveset([MoveId.POWER_UP_PUNCH]); game.override.enemySpecies(SpeciesId.AMOONGUSS); await game.classicMode.startBattle([SpeciesId.MAGIKARP]); const leadPokemon = game.scene.getPlayerPokemon()!; game.move.select(MoveId.POWER_UP_PUNCH); await game.phaseInterceptor.to("BerryPhase", false); expect(leadPokemon.turnData.hitCount).toBe(2); expect(leadPokemon.getStatStage(Stat.ATK)).toBe(2); }); it("should not apply to Status moves", async () => { game.override.moveset([MoveId.BABY_DOLL_EYES]); await game.classicMode.startBattle([SpeciesId.MAGIKARP]); const enemyPokemon = game.scene.getEnemyPokemon()!; game.move.select(MoveId.BABY_DOLL_EYES); await game.phaseInterceptor.to("BerryPhase", false); expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-1); }); it("should not apply to multi-hit moves", async () => { game.override.moveset([MoveId.DOUBLE_HIT]); await game.classicMode.startBattle([SpeciesId.MAGIKARP]); const leadPokemon = game.scene.getPlayerPokemon()!; game.move.select(MoveId.DOUBLE_HIT); await game.move.forceHit(); await game.phaseInterceptor.to("BerryPhase", false); expect(leadPokemon.turnData.hitCount).toBe(2); }); it("should not apply to self-sacrifice moves", async () => { game.override.moveset([MoveId.SELF_DESTRUCT]); await game.classicMode.startBattle([SpeciesId.MAGIKARP]); const leadPokemon = game.scene.getPlayerPokemon()!; game.move.select(MoveId.SELF_DESTRUCT); await game.phaseInterceptor.to("DamageAnimPhase", false); expect(leadPokemon.turnData.hitCount).toBe(1); }); it("should not apply to Rollout", async () => { game.override.moveset([MoveId.ROLLOUT]); await game.classicMode.startBattle([SpeciesId.MAGIKARP]); const leadPokemon = game.scene.getPlayerPokemon()!; game.move.select(MoveId.ROLLOUT); await game.move.forceHit(); await game.phaseInterceptor.to("DamageAnimPhase", false); expect(leadPokemon.turnData.hitCount).toBe(1); }); it("should not apply multiplier to fixed-damage moves", async () => { game.override.moveset([MoveId.DRAGON_RAGE]); await game.classicMode.startBattle([SpeciesId.MAGIKARP]); const enemyPokemon = game.scene.getEnemyPokemon()!; game.move.select(MoveId.DRAGON_RAGE); await game.phaseInterceptor.to("BerryPhase", false); expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp() - 80); }); it("should not apply multiplier to counter moves", async () => { game.override.moveset([MoveId.COUNTER]); game.override.enemyMoveset([MoveId.TACKLE]); await game.classicMode.startBattle([SpeciesId.SHUCKLE]); const leadPokemon = game.scene.getPlayerPokemon()!; const enemyPokemon = game.scene.getEnemyPokemon()!; game.move.select(MoveId.COUNTER); await game.phaseInterceptor.to("DamageAnimPhase"); const playerDamage = leadPokemon.getMaxHp() - leadPokemon.hp; await game.phaseInterceptor.to("BerryPhase", false); expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp() - 4 * playerDamage); }); it("should not apply to multi-target moves", async () => { game.override.battleStyle("double"); game.override.moveset([MoveId.EARTHQUAKE]); game.override.passiveAbility(AbilityId.LEVITATE); await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.FEEBAS]); const playerPokemon = game.scene.getPlayerField(); game.move.select(MoveId.EARTHQUAKE); game.move.select(MoveId.EARTHQUAKE, 1); await game.phaseInterceptor.to("BerryPhase", false); playerPokemon.forEach(p => expect(p.turnData.hitCount).toBe(1)); }); it("should apply to multi-target moves when hitting only one target", async () => { game.override.moveset([MoveId.EARTHQUAKE]); await game.classicMode.startBattle([SpeciesId.MAGIKARP]); const leadPokemon = game.scene.getPlayerPokemon()!; game.move.select(MoveId.EARTHQUAKE); await game.phaseInterceptor.to("DamageAnimPhase", false); expect(leadPokemon.turnData.hitCount).toBe(2); }); it("should only trigger post-target move effects once", async () => { game.override.moveset([MoveId.MIND_BLOWN]); await game.classicMode.startBattle([SpeciesId.MAGIKARP]); const leadPokemon = game.scene.getPlayerPokemon()!; game.move.select(MoveId.MIND_BLOWN); await game.phaseInterceptor.to("DamageAnimPhase", false); expect(leadPokemon.turnData.hitCount).toBe(2); // This test will time out if the user faints await game.phaseInterceptor.to("BerryPhase", false); expect(leadPokemon.hp).toBe(Math.ceil(leadPokemon.getMaxHp() / 2)); }); it("Burn Up only removes type after the second strike", async () => { game.override.moveset([MoveId.BURN_UP]); await game.classicMode.startBattle([SpeciesId.CHARIZARD]); const leadPokemon = game.scene.getPlayerPokemon()!; const enemyPokemon = game.scene.getEnemyPokemon()!; game.move.select(MoveId.BURN_UP); await game.phaseInterceptor.to("MoveEffectPhase"); expect(leadPokemon.turnData.hitCount).toBe(2); expect(enemyPokemon.hp).toBeGreaterThan(0); expect(leadPokemon.isOfType(PokemonType.FIRE)).toBe(true); await game.phaseInterceptor.to("BerryPhase", false); expect(leadPokemon.isOfType(PokemonType.FIRE)).toBe(false); }); it("Moves boosted by this ability and Multi-Lens should strike 3 times", async () => { game.override.moveset([MoveId.TACKLE]); game.override.startingHeldItems([{ name: "MULTI_LENS", count: 1 }]); await game.classicMode.startBattle([SpeciesId.MAGIKARP]); const leadPokemon = game.scene.getPlayerPokemon()!; game.move.select(MoveId.TACKLE); await game.phaseInterceptor.to("DamageAnimPhase"); expect(leadPokemon.turnData.hitCount).toBe(3); }); it("Seismic Toss boosted by this ability and Multi-Lens should strike 3 times", async () => { game.override.moveset([MoveId.SEISMIC_TOSS]); game.override.startingHeldItems([{ name: "MULTI_LENS", count: 1 }]); await game.classicMode.startBattle([SpeciesId.MAGIKARP]); const leadPokemon = game.scene.getPlayerPokemon()!; const enemyPokemon = game.scene.getEnemyPokemon()!; const enemyStartingHp = enemyPokemon.hp; game.move.select(MoveId.SEISMIC_TOSS); await game.move.forceHit(); await game.phaseInterceptor.to("DamageAnimPhase"); expect(leadPokemon.turnData.hitCount).toBe(3); await game.phaseInterceptor.to("MoveEndPhase", false); expect(enemyPokemon.hp).toBe(enemyStartingHp - 200); }); it("Hyper Beam boosted by this ability should strike twice, then recharge", async () => { game.override.moveset([MoveId.HYPER_BEAM]); await game.classicMode.startBattle([SpeciesId.MAGIKARP]); const leadPokemon = game.scene.getPlayerPokemon()!; game.move.select(MoveId.HYPER_BEAM); await game.move.forceHit(); await game.phaseInterceptor.to("DamageAnimPhase"); expect(leadPokemon.turnData.hitCount).toBe(2); expect(leadPokemon.getTag(BattlerTagType.RECHARGING)).toBeUndefined(); await game.phaseInterceptor.to("TurnEndPhase"); expect(leadPokemon.getTag(BattlerTagType.RECHARGING)).toBeDefined(); }); it("Anchor Shot boosted by this ability should only trap the target after the second hit", async () => { game.override.moveset([MoveId.ANCHOR_SHOT]); await game.classicMode.startBattle([SpeciesId.MAGIKARP]); const leadPokemon = game.scene.getPlayerPokemon()!; const enemyPokemon = game.scene.getEnemyPokemon()!; game.move.select(MoveId.ANCHOR_SHOT); await game.move.forceHit(); await game.phaseInterceptor.to("DamageAnimPhase"); expect(leadPokemon.turnData.hitCount).toBe(2); expect(enemyPokemon.getTag(BattlerTagType.TRAPPED)).toBeUndefined(); await game.phaseInterceptor.to("MoveEndPhase"); expect(enemyPokemon.getTag(BattlerTagType.TRAPPED)).toBeDefined(); await game.phaseInterceptor.to("TurnEndPhase"); expect(enemyPokemon.getTag(BattlerTagType.TRAPPED)).toBeDefined(); }); it("Smack Down boosted by this ability should only ground the target after the second hit", async () => { game.override.moveset([MoveId.SMACK_DOWN]); await game.classicMode.startBattle([SpeciesId.MAGIKARP]); const leadPokemon = game.scene.getPlayerPokemon()!; const enemyPokemon = game.scene.getEnemyPokemon()!; game.move.select(MoveId.SMACK_DOWN); await game.move.forceHit(); await game.phaseInterceptor.to("DamageAnimPhase"); expect(leadPokemon.turnData.hitCount).toBe(2); expect(enemyPokemon.getTag(BattlerTagType.IGNORE_FLYING)).toBeUndefined(); await game.phaseInterceptor.to("TurnEndPhase"); expect(enemyPokemon.getTag(BattlerTagType.IGNORE_FLYING)).toBeDefined(); }); it("U-turn boosted by this ability should strike twice before forcing a switch", async () => { game.override.moveset([MoveId.U_TURN]); await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.BLASTOISE]); const leadPokemon = game.scene.getPlayerPokemon()!; game.move.select(MoveId.U_TURN); await game.move.forceHit(); await game.phaseInterceptor.to("MoveEffectPhase"); expect(leadPokemon.turnData.hitCount).toBe(2); // This will cause this test to time out if the switch was forced on the first hit. await game.phaseInterceptor.to("MoveEffectPhase", false); }); it("Wake-Up Slap boosted by this ability should only wake up the target after the second hit", async () => { game.override.moveset([MoveId.WAKE_UP_SLAP]).enemyStatusEffect(StatusEffect.SLEEP); await game.classicMode.startBattle([SpeciesId.MAGIKARP]); const leadPokemon = game.scene.getPlayerPokemon()!; const enemyPokemon = game.scene.getEnemyPokemon()!; game.move.select(MoveId.WAKE_UP_SLAP); await game.move.forceHit(); await game.phaseInterceptor.to("DamageAnimPhase"); expect(leadPokemon.turnData.hitCount).toBe(2); expect(enemyPokemon.status?.effect).toBe(StatusEffect.SLEEP); await game.phaseInterceptor.to("BerryPhase", false); expect(enemyPokemon.status?.effect).toBeUndefined(); }); it("should not cause user to hit into King's Shield more than once", async () => { game.override.moveset([MoveId.TACKLE]); game.override.enemyMoveset([MoveId.KINGS_SHIELD]); await game.classicMode.startBattle([SpeciesId.MAGIKARP]); const leadPokemon = game.scene.getPlayerPokemon()!; game.move.select(MoveId.TACKLE); await game.phaseInterceptor.to("BerryPhase", false); expect(leadPokemon.getStatStage(Stat.ATK)).toBe(-1); }); it("should not cause user to hit into Storm Drain more than once", async () => { game.override.moveset([MoveId.WATER_GUN]); game.override.enemyAbility(AbilityId.STORM_DRAIN); await game.classicMode.startBattle([SpeciesId.MAGIKARP]); const enemyPokemon = game.scene.getEnemyPokemon()!; game.move.select(MoveId.WATER_GUN); await game.phaseInterceptor.to("BerryPhase", false); expect(enemyPokemon.getStatStage(Stat.SPATK)).toBe(1); }); it("should not allow Future Sight to hit infinitely many times if the user switches out", async () => { game.override.enemyLevel(1000).moveset(MoveId.FUTURE_SIGHT); await game.classicMode.startBattle([SpeciesId.BULBASAUR, SpeciesId.CHARMANDER, SpeciesId.SQUIRTLE]); const enemyPokemon = game.scene.getEnemyPokemon()!; vi.spyOn(enemyPokemon, "damageAndUpdate"); game.move.select(MoveId.FUTURE_SIGHT); await game.toNextTurn(); game.doSwitchPokemon(1); await game.toNextTurn(); game.doSwitchPokemon(2); await game.toNextTurn(); // TODO: Update hit count to 1 once Future Sight is fixed to not activate abilities if user is off the field expect(enemyPokemon.damageAndUpdate).toHaveBeenCalledTimes(2); }); });